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							- // Copyright 2006 Google Inc.
 
- //
 
- // Licensed under the Apache License, Version 2.0 (the "License");
 
- // you may not use this file except in compliance with the License.
 
- // You may obtain a copy of the License at
 
- //
 
- //   http://www.apache.org/licenses/LICENSE-2.0
 
- //
 
- // Unless required by applicable law or agreed to in writing, software
 
- // distributed under the License is distributed on an "AS IS" BASIS,
 
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
- // See the License for the specific language governing permissions and
 
- // limitations under the License.
 
- // Known Issues:
 
- //
 
- // * Patterns only support repeat.
 
- // * Radial gradient are not implemented. The VML version of these look very
 
- //   different from the canvas one.
 
- // * Clipping paths are not implemented.
 
- // * Coordsize. The width and height attribute have higher priority than the
 
- //   width and height style values which isn't correct.
 
- // * Painting mode isn't implemented.
 
- // * Canvas width/height should is using content-box by default. IE in
 
- //   Quirks mode will draw the canvas using border-box. Either change your
 
- //   doctype to HTML5
 
- //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
 
- //   or use Box Sizing Behavior from WebFX
 
- //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
 
- // * Non uniform scaling does not correctly scale strokes.
 
- // * Filling very large shapes (above 5000 points) is buggy.
 
- // * Optimize. There is always room for speed improvements.
 
- // Only add this code if we do not already have a canvas implementation
 
- if (!document.createElement('canvas').getContext) {
 
- (function() {
 
-   // alias some functions to make (compiled) code shorter
 
-   var m = Math;
 
-   var mr = m.round;
 
-   var ms = m.sin;
 
-   var mc = m.cos;
 
-   var abs = m.abs;
 
-   var sqrt = m.sqrt;
 
-   // this is used for sub pixel precision
 
-   var Z = 10;
 
-   var Z2 = Z / 2;
 
-   var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
 
-   /**
 
-    * This funtion is assigned to the <canvas> elements as element.getContext().
 
-    * @this {HTMLElement}
 
-    * @return {CanvasRenderingContext2D_}
 
-    */
 
-   function getContext() {
 
-     return this.context_ ||
 
-         (this.context_ = new CanvasRenderingContext2D_(this));
 
-   }
 
-   var slice = Array.prototype.slice;
 
-   /**
 
-    * Binds a function to an object. The returned function will always use the
 
-    * passed in {@code obj} as {@code this}.
 
-    *
 
-    * Example:
 
-    *
 
-    *   g = bind(f, obj, a, b)
 
-    *   g(c, d) // will do f.call(obj, a, b, c, d)
 
-    *
 
-    * @param {Function} f The function to bind the object to
 
-    * @param {Object} obj The object that should act as this when the function
 
-    *     is called
 
-    * @param {*} var_args Rest arguments that will be used as the initial
 
-    *     arguments when the function is called
 
-    * @return {Function} A new function that has bound this
 
-    */
 
-   function bind(f, obj, var_args) {
 
-     var a = slice.call(arguments, 2);
 
-     return function() {
 
-       return f.apply(obj, a.concat(slice.call(arguments)));
 
-     };
 
-   }
 
-   function encodeHtmlAttribute(s) {
 
-     return String(s).replace(/&/g, '&').replace(/"/g, '"');
 
-   }
 
-   function addNamespace(doc, prefix, urn) {
 
-     if (!doc.namespaces[prefix]) {
 
-       doc.namespaces.add(prefix, urn, '#default#VML');
 
-     }
 
-   }
 
-   function addNamespacesAndStylesheet(doc) {
 
-     addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
 
-     addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
 
-     // Setup default CSS.  Only add one style sheet per document
 
-     if (!doc.styleSheets['ex_canvas_']) {
 
-       var ss = doc.createStyleSheet();
 
-       ss.owningElement.id = 'ex_canvas_';
 
-       ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
 
-           // default size is 300x150 in Gecko and Opera
 
-           'text-align:left;width:300px;height:150px}';
 
-     }
 
-   }
 
-   // Add namespaces and stylesheet at startup.
 
-   addNamespacesAndStylesheet(document);
 
-   var G_vmlCanvasManager_ = {
 
-     init: function(opt_doc) {
 
-       var doc = opt_doc || document;
 
-       // Create a dummy element so that IE will allow canvas elements to be
 
-       // recognized.
 
-       doc.createElement('canvas');
 
-       doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
 
-     },
 
-     init_: function(doc) {
 
-       // find all canvas elements
 
-       var els = doc.getElementsByTagName('canvas');
 
-       for (var i = 0; i < els.length; i++) {
 
-         this.initElement(els[i]);
 
-       }
 
-     },
 
-     /**
 
-      * Public initializes a canvas element so that it can be used as canvas
 
-      * element from now on. This is called automatically before the page is
 
-      * loaded but if you are creating elements using createElement you need to
 
-      * make sure this is called on the element.
 
-      * @param {HTMLElement} el The canvas element to initialize.
 
-      * @return {HTMLElement} the element that was created.
 
-      */
 
-     initElement: function(el) {
 
-       if (!el.getContext) {
 
-         el.getContext = getContext;
 
-         // Add namespaces and stylesheet to document of the element.
 
-         addNamespacesAndStylesheet(el.ownerDocument);
 
-         // Remove fallback content. There is no way to hide text nodes so we
 
-         // just remove all childNodes. We could hide all elements and remove
 
-         // text nodes but who really cares about the fallback content.
 
-         el.innerHTML = '';
 
-         // do not use inline function because that will leak memory
 
-         el.attachEvent('onpropertychange', onPropertyChange);
 
-         el.attachEvent('onresize', onResize);
 
-         var attrs = el.attributes;
 
-         if (attrs.width && attrs.width.specified) {
 
-           // TODO: use runtimeStyle and coordsize
 
-           // el.getContext().setWidth_(attrs.width.nodeValue);
 
-           el.style.width = attrs.width.nodeValue + 'px';
 
-         } else {
 
-           el.width = el.clientWidth;
 
-         }
 
-         if (attrs.height && attrs.height.specified) {
 
-           // TODO: use runtimeStyle and coordsize
 
-           // el.getContext().setHeight_(attrs.height.nodeValue);
 
-           el.style.height = attrs.height.nodeValue + 'px';
 
-         } else {
 
-           el.height = el.clientHeight;
 
-         }
 
-         //el.getContext().setCoordsize_()
 
-       }
 
-       return el;
 
-     }
 
-   };
 
-   function onPropertyChange(e) {
 
-     var el = e.srcElement;
 
-     switch (e.propertyName) {
 
-       case 'width':
 
-         el.getContext().clearRect();
 
-         el.style.width = el.attributes.width.nodeValue + 'px';
 
-         // In IE8 this does not trigger onresize.
 
-         el.firstChild.style.width =  el.clientWidth + 'px';
 
-         break;
 
-       case 'height':
 
-         el.getContext().clearRect();
 
-         el.style.height = el.attributes.height.nodeValue + 'px';
 
-         el.firstChild.style.height = el.clientHeight + 'px';
 
-         break;
 
-     }
 
-   }
 
-   function onResize(e) {
 
-     var el = e.srcElement;
 
-     if (el.firstChild) {
 
-       el.firstChild.style.width =  el.clientWidth + 'px';
 
-       el.firstChild.style.height = el.clientHeight + 'px';
 
-     }
 
-   }
 
-   G_vmlCanvasManager_.init();
 
-   // precompute "00" to "FF"
 
-   var decToHex = [];
 
-   for (var i = 0; i < 16; i++) {
 
-     for (var j = 0; j < 16; j++) {
 
-       decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
 
-     }
 
-   }
 
-   function createMatrixIdentity() {
 
-     return [
 
-       [1, 0, 0],
 
-       [0, 1, 0],
 
-       [0, 0, 1]
 
-     ];
 
-   }
 
-   function matrixMultiply(m1, m2) {
 
-     var result = createMatrixIdentity();
 
-     for (var x = 0; x < 3; x++) {
 
-       for (var y = 0; y < 3; y++) {
 
-         var sum = 0;
 
-         for (var z = 0; z < 3; z++) {
 
-           sum += m1[x][z] * m2[z][y];
 
-         }
 
-         result[x][y] = sum;
 
-       }
 
-     }
 
-     return result;
 
-   }
 
-   function copyState(o1, o2) {
 
-     o2.fillStyle     = o1.fillStyle;
 
-     o2.lineCap       = o1.lineCap;
 
-     o2.lineJoin      = o1.lineJoin;
 
-     o2.lineWidth     = o1.lineWidth;
 
-     o2.miterLimit    = o1.miterLimit;
 
-     o2.shadowBlur    = o1.shadowBlur;
 
-     o2.shadowColor   = o1.shadowColor;
 
-     o2.shadowOffsetX = o1.shadowOffsetX;
 
-     o2.shadowOffsetY = o1.shadowOffsetY;
 
-     o2.strokeStyle   = o1.strokeStyle;
 
-     o2.globalAlpha   = o1.globalAlpha;
 
-     o2.font          = o1.font;
 
-     o2.textAlign     = o1.textAlign;
 
-     o2.textBaseline  = o1.textBaseline;
 
-     o2.arcScaleX_    = o1.arcScaleX_;
 
-     o2.arcScaleY_    = o1.arcScaleY_;
 
-     o2.lineScale_    = o1.lineScale_;
 
-   }
 
-   var colorData = {
 
-     aliceblue: '#F0F8FF',
 
-     antiquewhite: '#FAEBD7',
 
-     aquamarine: '#7FFFD4',
 
-     azure: '#F0FFFF',
 
-     beige: '#F5F5DC',
 
-     bisque: '#FFE4C4',
 
-     black: '#000000',
 
-     blanchedalmond: '#FFEBCD',
 
-     blueviolet: '#8A2BE2',
 
-     brown: '#A52A2A',
 
-     burlywood: '#DEB887',
 
-     cadetblue: '#5F9EA0',
 
-     chartreuse: '#7FFF00',
 
-     chocolate: '#D2691E',
 
-     coral: '#FF7F50',
 
-     cornflowerblue: '#6495ED',
 
-     cornsilk: '#FFF8DC',
 
-     crimson: '#DC143C',
 
-     cyan: '#00FFFF',
 
-     darkblue: '#00008B',
 
-     darkcyan: '#008B8B',
 
-     darkgoldenrod: '#B8860B',
 
-     darkgray: '#A9A9A9',
 
-     darkgreen: '#006400',
 
-     darkgrey: '#A9A9A9',
 
-     darkkhaki: '#BDB76B',
 
-     darkmagenta: '#8B008B',
 
-     darkolivegreen: '#556B2F',
 
-     darkorange: '#FF8C00',
 
-     darkorchid: '#9932CC',
 
-     darkred: '#8B0000',
 
-     darksalmon: '#E9967A',
 
-     darkseagreen: '#8FBC8F',
 
-     darkslateblue: '#483D8B',
 
-     darkslategray: '#2F4F4F',
 
-     darkslategrey: '#2F4F4F',
 
-     darkturquoise: '#00CED1',
 
-     darkviolet: '#9400D3',
 
-     deeppink: '#FF1493',
 
-     deepskyblue: '#00BFFF',
 
-     dimgray: '#696969',
 
-     dimgrey: '#696969',
 
-     dodgerblue: '#1E90FF',
 
-     firebrick: '#B22222',
 
-     floralwhite: '#FFFAF0',
 
-     forestgreen: '#228B22',
 
-     gainsboro: '#DCDCDC',
 
-     ghostwhite: '#F8F8FF',
 
-     gold: '#FFD700',
 
-     goldenrod: '#DAA520',
 
-     grey: '#808080',
 
-     greenyellow: '#ADFF2F',
 
-     honeydew: '#F0FFF0',
 
-     hotpink: '#FF69B4',
 
-     indianred: '#CD5C5C',
 
-     indigo: '#4B0082',
 
-     ivory: '#FFFFF0',
 
-     khaki: '#F0E68C',
 
-     lavender: '#E6E6FA',
 
-     lavenderblush: '#FFF0F5',
 
-     lawngreen: '#7CFC00',
 
-     lemonchiffon: '#FFFACD',
 
-     lightblue: '#ADD8E6',
 
-     lightcoral: '#F08080',
 
-     lightcyan: '#E0FFFF',
 
-     lightgoldenrodyellow: '#FAFAD2',
 
-     lightgreen: '#90EE90',
 
-     lightgrey: '#D3D3D3',
 
-     lightpink: '#FFB6C1',
 
-     lightsalmon: '#FFA07A',
 
-     lightseagreen: '#20B2AA',
 
-     lightskyblue: '#87CEFA',
 
-     lightslategray: '#778899',
 
-     lightslategrey: '#778899',
 
-     lightsteelblue: '#B0C4DE',
 
-     lightyellow: '#FFFFE0',
 
-     limegreen: '#32CD32',
 
-     linen: '#FAF0E6',
 
-     magenta: '#FF00FF',
 
-     mediumaquamarine: '#66CDAA',
 
-     mediumblue: '#0000CD',
 
-     mediumorchid: '#BA55D3',
 
-     mediumpurple: '#9370DB',
 
-     mediumseagreen: '#3CB371',
 
-     mediumslateblue: '#7B68EE',
 
-     mediumspringgreen: '#00FA9A',
 
-     mediumturquoise: '#48D1CC',
 
-     mediumvioletred: '#C71585',
 
-     midnightblue: '#191970',
 
-     mintcream: '#F5FFFA',
 
-     mistyrose: '#FFE4E1',
 
-     moccasin: '#FFE4B5',
 
-     navajowhite: '#FFDEAD',
 
-     oldlace: '#FDF5E6',
 
-     olivedrab: '#6B8E23',
 
-     orange: '#FFA500',
 
-     orangered: '#FF4500',
 
-     orchid: '#DA70D6',
 
-     palegoldenrod: '#EEE8AA',
 
-     palegreen: '#98FB98',
 
-     paleturquoise: '#AFEEEE',
 
-     palevioletred: '#DB7093',
 
-     papayawhip: '#FFEFD5',
 
-     peachpuff: '#FFDAB9',
 
-     peru: '#CD853F',
 
-     pink: '#FFC0CB',
 
-     plum: '#DDA0DD',
 
-     powderblue: '#B0E0E6',
 
-     rosybrown: '#BC8F8F',
 
-     royalblue: '#4169E1',
 
-     saddlebrown: '#8B4513',
 
-     salmon: '#FA8072',
 
-     sandybrown: '#F4A460',
 
-     seagreen: '#2E8B57',
 
-     seashell: '#FFF5EE',
 
-     sienna: '#A0522D',
 
-     skyblue: '#87CEEB',
 
-     slateblue: '#6A5ACD',
 
-     slategray: '#708090',
 
-     slategrey: '#708090',
 
-     snow: '#FFFAFA',
 
-     springgreen: '#00FF7F',
 
-     steelblue: '#4682B4',
 
-     tan: '#D2B48C',
 
-     thistle: '#D8BFD8',
 
-     tomato: '#FF6347',
 
-     turquoise: '#40E0D0',
 
-     violet: '#EE82EE',
 
-     wheat: '#F5DEB3',
 
-     whitesmoke: '#F5F5F5',
 
-     yellowgreen: '#9ACD32'
 
-   };
 
-   function getRgbHslContent(styleString) {
 
-     var start = styleString.indexOf('(', 3);
 
-     var end = styleString.indexOf(')', start + 1);
 
-     var parts = styleString.substring(start + 1, end).split(',');
 
-     // add alpha if needed
 
-     if (parts.length != 4 || styleString.charAt(3) != 'a') {
 
-       parts[3] = 1;
 
-     }
 
-     return parts;
 
-   }
 
-   function percent(s) {
 
-     return parseFloat(s) / 100;
 
-   }
 
-   function clamp(v, min, max) {
 
-     return Math.min(max, Math.max(min, v));
 
-   }
 
-   function hslToRgb(parts){
 
-     var r, g, b, h, s, l;
 
-     h = parseFloat(parts[0]) / 360 % 360;
 
-     if (h < 0)
 
-       h++;
 
-     s = clamp(percent(parts[1]), 0, 1);
 
-     l = clamp(percent(parts[2]), 0, 1);
 
-     if (s == 0) {
 
-       r = g = b = l; // achromatic
 
-     } else {
 
-       var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
 
-       var p = 2 * l - q;
 
-       r = hueToRgb(p, q, h + 1 / 3);
 
-       g = hueToRgb(p, q, h);
 
-       b = hueToRgb(p, q, h - 1 / 3);
 
-     }
 
-     return '#' + decToHex[Math.floor(r * 255)] +
 
-         decToHex[Math.floor(g * 255)] +
 
-         decToHex[Math.floor(b * 255)];
 
-   }
 
-   function hueToRgb(m1, m2, h) {
 
-     if (h < 0)
 
-       h++;
 
-     if (h > 1)
 
-       h--;
 
-     if (6 * h < 1)
 
-       return m1 + (m2 - m1) * 6 * h;
 
-     else if (2 * h < 1)
 
-       return m2;
 
-     else if (3 * h < 2)
 
-       return m1 + (m2 - m1) * (2 / 3 - h) * 6;
 
-     else
 
-       return m1;
 
-   }
 
-   var processStyleCache = {};
 
-   function processStyle(styleString) {
 
-     if (styleString in processStyleCache) {
 
-       return processStyleCache[styleString];
 
-     }
 
-     var str, alpha = 1;
 
-     styleString = String(styleString);
 
-     if (styleString.charAt(0) == '#') {
 
-       str = styleString;
 
-     } else if (/^rgb/.test(styleString)) {
 
-       var parts = getRgbHslContent(styleString);
 
-       var str = '#', n;
 
-       for (var i = 0; i < 3; i++) {
 
-         if (parts[i].indexOf('%') != -1) {
 
-           n = Math.floor(percent(parts[i]) * 255);
 
-         } else {
 
-           n = +parts[i];
 
-         }
 
-         str += decToHex[clamp(n, 0, 255)];
 
-       }
 
-       alpha = +parts[3];
 
-     } else if (/^hsl/.test(styleString)) {
 
-       var parts = getRgbHslContent(styleString);
 
-       str = hslToRgb(parts);
 
-       alpha = parts[3];
 
-     } else {
 
-       str = colorData[styleString] || styleString;
 
-     }
 
-     return processStyleCache[styleString] = {color: str, alpha: alpha};
 
-   }
 
-   var DEFAULT_STYLE = {
 
-     style: 'normal',
 
-     variant: 'normal',
 
-     weight: 'normal',
 
-     size: 10,
 
-     family: 'sans-serif'
 
-   };
 
-   // Internal text style cache
 
-   var fontStyleCache = {};
 
-   function processFontStyle(styleString) {
 
-     if (fontStyleCache[styleString]) {
 
-       return fontStyleCache[styleString];
 
-     }
 
-     var el = document.createElement('div');
 
-     var style = el.style;
 
-     try {
 
-       style.font = styleString;
 
-     } catch (ex) {
 
-       // Ignore failures to set to invalid font.
 
-     }
 
-     return fontStyleCache[styleString] = {
 
-       style: style.fontStyle || DEFAULT_STYLE.style,
 
-       variant: style.fontVariant || DEFAULT_STYLE.variant,
 
-       weight: style.fontWeight || DEFAULT_STYLE.weight,
 
-       size: style.fontSize || DEFAULT_STYLE.size,
 
-       family: style.fontFamily || DEFAULT_STYLE.family
 
-     };
 
-   }
 
-   function getComputedStyle(style, element) {
 
-     var computedStyle = {};
 
-     for (var p in style) {
 
-       computedStyle[p] = style[p];
 
-     }
 
-     // Compute the size
 
-     var canvasFontSize = parseFloat(element.currentStyle.fontSize),
 
-         fontSize = parseFloat(style.size);
 
-     if (typeof style.size == 'number') {
 
-       computedStyle.size = style.size;
 
-     } else if (style.size.indexOf('px') != -1) {
 
-       computedStyle.size = fontSize;
 
-     } else if (style.size.indexOf('em') != -1) {
 
-       computedStyle.size = canvasFontSize * fontSize;
 
-     } else if(style.size.indexOf('%') != -1) {
 
-       computedStyle.size = (canvasFontSize / 100) * fontSize;
 
-     } else if (style.size.indexOf('pt') != -1) {
 
-       computedStyle.size = fontSize / .75;
 
-     } else {
 
-       computedStyle.size = canvasFontSize;
 
-     }
 
-     // Different scaling between normal text and VML text. This was found using
 
-     // trial and error to get the same size as non VML text.
 
-     computedStyle.size *= 0.981;
 
-     return computedStyle;
 
-   }
 
-   function buildStyle(style) {
 
-     return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
 
-         style.size + 'px ' + style.family;
 
-   }
 
-   var lineCapMap = {
 
-     'butt': 'flat',
 
-     'round': 'round'
 
-   };
 
-   function processLineCap(lineCap) {
 
-     return lineCapMap[lineCap] || 'square';
 
-   }
 
-   /**
 
-    * This class implements CanvasRenderingContext2D interface as described by
 
-    * the WHATWG.
 
-    * @param {HTMLElement} canvasElement The element that the 2D context should
 
-    * be associated with
 
-    */
 
-   function CanvasRenderingContext2D_(canvasElement) {
 
-     this.m_ = createMatrixIdentity();
 
-     this.mStack_ = [];
 
-     this.aStack_ = [];
 
-     this.currentPath_ = [];
 
-     // Canvas context properties
 
-     this.strokeStyle = '#000';
 
-     this.fillStyle = '#000';
 
-     this.lineWidth = 1;
 
-     this.lineJoin = 'miter';
 
-     this.lineCap = 'butt';
 
-     this.miterLimit = Z * 1;
 
-     this.globalAlpha = 1;
 
-     this.font = '10px sans-serif';
 
-     this.textAlign = 'left';
 
-     this.textBaseline = 'alphabetic';
 
-     this.canvas = canvasElement;
 
-     var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
 
-         canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
 
-     var el = canvasElement.ownerDocument.createElement('div');
 
-     el.style.cssText = cssText;
 
-     canvasElement.appendChild(el);
 
-     var overlayEl = el.cloneNode(false);
 
-     // Use a non transparent background.
 
-     overlayEl.style.backgroundColor = 'red';
 
-     overlayEl.style.filter = 'alpha(opacity=0)';
 
-     canvasElement.appendChild(overlayEl);
 
-     this.element_ = el;
 
-     this.arcScaleX_ = 1;
 
-     this.arcScaleY_ = 1;
 
-     this.lineScale_ = 1;
 
-   }
 
-   var contextPrototype = CanvasRenderingContext2D_.prototype;
 
-   contextPrototype.clearRect = function() {
 
-     if (this.textMeasureEl_) {
 
-       this.textMeasureEl_.removeNode(true);
 
-       this.textMeasureEl_ = null;
 
-     }
 
-     this.element_.innerHTML = '';
 
-   };
 
-   contextPrototype.beginPath = function() {
 
-     // TODO: Branch current matrix so that save/restore has no effect
 
-     //       as per safari docs.
 
-     this.currentPath_ = [];
 
-   };
 
-   contextPrototype.moveTo = function(aX, aY) {
 
-     var p = getCoords(this, aX, aY);
 
-     this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
 
-     this.currentX_ = p.x;
 
-     this.currentY_ = p.y;
 
-   };
 
-   contextPrototype.lineTo = function(aX, aY) {
 
-     var p = getCoords(this, aX, aY);
 
-     this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
 
-     this.currentX_ = p.x;
 
-     this.currentY_ = p.y;
 
-   };
 
-   contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
 
-                                             aCP2x, aCP2y,
 
-                                             aX, aY) {
 
-     var p = getCoords(this, aX, aY);
 
-     var cp1 = getCoords(this, aCP1x, aCP1y);
 
-     var cp2 = getCoords(this, aCP2x, aCP2y);
 
-     bezierCurveTo(this, cp1, cp2, p);
 
-   };
 
-   // Helper function that takes the already fixed cordinates.
 
-   function bezierCurveTo(self, cp1, cp2, p) {
 
-     self.currentPath_.push({
 
-       type: 'bezierCurveTo',
 
-       cp1x: cp1.x,
 
-       cp1y: cp1.y,
 
-       cp2x: cp2.x,
 
-       cp2y: cp2.y,
 
-       x: p.x,
 
-       y: p.y
 
-     });
 
-     self.currentX_ = p.x;
 
-     self.currentY_ = p.y;
 
-   }
 
-   contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
 
-     // the following is lifted almost directly from
 
-     // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
 
-     var cp = getCoords(this, aCPx, aCPy);
 
-     var p = getCoords(this, aX, aY);
 
-     var cp1 = {
 
-       x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
 
-       y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
 
-     };
 
-     var cp2 = {
 
-       x: cp1.x + (p.x - this.currentX_) / 3.0,
 
-       y: cp1.y + (p.y - this.currentY_) / 3.0
 
-     };
 
-     bezierCurveTo(this, cp1, cp2, p);
 
-   };
 
-   contextPrototype.arc = function(aX, aY, aRadius,
 
-                                   aStartAngle, aEndAngle, aClockwise) {
 
-     aRadius *= Z;
 
-     var arcType = aClockwise ? 'at' : 'wa';
 
-     var xStart = aX + mc(aStartAngle) * aRadius - Z2;
 
-     var yStart = aY + ms(aStartAngle) * aRadius - Z2;
 
-     var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
 
-     var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
 
-     // IE won't render arches drawn counter clockwise if xStart == xEnd.
 
-     if (xStart == xEnd && !aClockwise) {
 
-       xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
 
-                        // that can be represented in binary
 
-     }
 
-     var p = getCoords(this, aX, aY);
 
-     var pStart = getCoords(this, xStart, yStart);
 
-     var pEnd = getCoords(this, xEnd, yEnd);
 
-     this.currentPath_.push({type: arcType,
 
-                            x: p.x,
 
-                            y: p.y,
 
-                            radius: aRadius,
 
-                            xStart: pStart.x,
 
-                            yStart: pStart.y,
 
-                            xEnd: pEnd.x,
 
-                            yEnd: pEnd.y});
 
-   };
 
-   contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
 
-     this.moveTo(aX, aY);
 
-     this.lineTo(aX + aWidth, aY);
 
-     this.lineTo(aX + aWidth, aY + aHeight);
 
-     this.lineTo(aX, aY + aHeight);
 
-     this.closePath();
 
-   };
 
-   contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
 
-     var oldPath = this.currentPath_;
 
-     this.beginPath();
 
-     this.moveTo(aX, aY);
 
-     this.lineTo(aX + aWidth, aY);
 
-     this.lineTo(aX + aWidth, aY + aHeight);
 
-     this.lineTo(aX, aY + aHeight);
 
-     this.closePath();
 
-     this.stroke();
 
-     this.currentPath_ = oldPath;
 
-   };
 
-   contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
 
-     var oldPath = this.currentPath_;
 
-     this.beginPath();
 
-     this.moveTo(aX, aY);
 
-     this.lineTo(aX + aWidth, aY);
 
-     this.lineTo(aX + aWidth, aY + aHeight);
 
-     this.lineTo(aX, aY + aHeight);
 
-     this.closePath();
 
-     this.fill();
 
-     this.currentPath_ = oldPath;
 
-   };
 
-   contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
 
-     var gradient = new CanvasGradient_('gradient');
 
-     gradient.x0_ = aX0;
 
-     gradient.y0_ = aY0;
 
-     gradient.x1_ = aX1;
 
-     gradient.y1_ = aY1;
 
-     return gradient;
 
-   };
 
-   contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
 
-                                                    aX1, aY1, aR1) {
 
-     var gradient = new CanvasGradient_('gradientradial');
 
-     gradient.x0_ = aX0;
 
-     gradient.y0_ = aY0;
 
-     gradient.r0_ = aR0;
 
-     gradient.x1_ = aX1;
 
-     gradient.y1_ = aY1;
 
-     gradient.r1_ = aR1;
 
-     return gradient;
 
-   };
 
-   contextPrototype.drawImage = function(image, var_args) {
 
-     var dx, dy, dw, dh, sx, sy, sw, sh;
 
-     // to find the original width we overide the width and height
 
-     var oldRuntimeWidth = image.runtimeStyle.width;
 
-     var oldRuntimeHeight = image.runtimeStyle.height;
 
-     image.runtimeStyle.width = 'auto';
 
-     image.runtimeStyle.height = 'auto';
 
-     // get the original size
 
-     var w = image.width;
 
-     var h = image.height;
 
-     // and remove overides
 
-     image.runtimeStyle.width = oldRuntimeWidth;
 
-     image.runtimeStyle.height = oldRuntimeHeight;
 
-     if (arguments.length == 3) {
 
-       dx = arguments[1];
 
-       dy = arguments[2];
 
-       sx = sy = 0;
 
-       sw = dw = w;
 
-       sh = dh = h;
 
-     } else if (arguments.length == 5) {
 
-       dx = arguments[1];
 
-       dy = arguments[2];
 
-       dw = arguments[3];
 
-       dh = arguments[4];
 
-       sx = sy = 0;
 
-       sw = w;
 
-       sh = h;
 
-     } else if (arguments.length == 9) {
 
-       sx = arguments[1];
 
-       sy = arguments[2];
 
-       sw = arguments[3];
 
-       sh = arguments[4];
 
-       dx = arguments[5];
 
-       dy = arguments[6];
 
-       dw = arguments[7];
 
-       dh = arguments[8];
 
-     } else {
 
-       throw Error('Invalid number of arguments');
 
-     }
 
-     var d = getCoords(this, dx, dy);
 
-     var w2 = sw / 2;
 
-     var h2 = sh / 2;
 
-     var vmlStr = [];
 
-     var W = 10;
 
-     var H = 10;
 
-     // For some reason that I've now forgotten, using divs didn't work
 
-     vmlStr.push(' <g_vml_:group',
 
-                 ' coordsize="', Z * W, ',', Z * H, '"',
 
-                 ' coordorigin="0,0"' ,
 
-                 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
 
-     // If filters are necessary (rotation exists), create them
 
-     // filters are bog-slow, so only create them if abbsolutely necessary
 
-     // The following check doesn't account for skews (which don't exist
 
-     // in the canvas spec (yet) anyway.
 
-     if (this.m_[0][0] != 1 || this.m_[0][1] ||
 
-         this.m_[1][1] != 1 || this.m_[1][0]) {
 
-       var filter = [];
 
-       // Note the 12/21 reversal
 
-       filter.push('M11=', this.m_[0][0], ',',
 
-                   'M12=', this.m_[1][0], ',',
 
-                   'M21=', this.m_[0][1], ',',
 
-                   'M22=', this.m_[1][1], ',',
 
-                   'Dx=', mr(d.x / Z), ',',
 
-                   'Dy=', mr(d.y / Z), '');
 
-       // Bounding box calculation (need to minimize displayed area so that
 
-       // filters don't waste time on unused pixels.
 
-       var max = d;
 
-       var c2 = getCoords(this, dx + dw, dy);
 
-       var c3 = getCoords(this, dx, dy + dh);
 
-       var c4 = getCoords(this, dx + dw, dy + dh);
 
-       max.x = m.max(max.x, c2.x, c3.x, c4.x);
 
-       max.y = m.max(max.y, c2.y, c3.y, c4.y);
 
-       vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
 
-                   'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
 
-                   filter.join(''), ", sizingmethod='clip');");
 
-     } else {
 
-       vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
 
-     }
 
-     vmlStr.push(' ">' ,
 
-                 '<g_vml_:image src="', image.src, '"',
 
-                 ' style="width:', Z * dw, 'px;',
 
-                 ' height:', Z * dh, 'px"',
 
-                 ' cropleft="', sx / w, '"',
 
-                 ' croptop="', sy / h, '"',
 
-                 ' cropright="', (w - sx - sw) / w, '"',
 
-                 ' cropbottom="', (h - sy - sh) / h, '"',
 
-                 ' />',
 
-                 '</g_vml_:group>');
 
-     this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
 
-   };
 
-   contextPrototype.stroke = function(aFill) {
 
-     var W = 10;
 
-     var H = 10;
 
-     // Divide the shape into chunks if it's too long because IE has a limit
 
-     // somewhere for how long a VML shape can be. This simple division does
 
-     // not work with fills, only strokes, unfortunately.
 
-     var chunkSize = 5000;
 
-     var min = {x: null, y: null};
 
-     var max = {x: null, y: null};
 
-     for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
 
-       var lineStr = [];
 
-       var lineOpen = false;
 
-       lineStr.push('<g_vml_:shape',
 
-                    ' filled="', !!aFill, '"',
 
-                    ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
 
-                    ' coordorigin="0,0"',
 
-                    ' coordsize="', Z * W, ',', Z * H, '"',
 
-                    ' stroked="', !aFill, '"',
 
-                    ' path="');
 
-       var newSeq = false;
 
-       for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
 
-         if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
 
-           lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
 
-         }
 
-         var p = this.currentPath_[i];
 
-         var c;
 
-         switch (p.type) {
 
-           case 'moveTo':
 
-             c = p;
 
-             lineStr.push(' m ', mr(p.x), ',', mr(p.y));
 
-             break;
 
-           case 'lineTo':
 
-             lineStr.push(' l ', mr(p.x), ',', mr(p.y));
 
-             break;
 
-           case 'close':
 
-             lineStr.push(' x ');
 
-             p = null;
 
-             break;
 
-           case 'bezierCurveTo':
 
-             lineStr.push(' c ',
 
-                          mr(p.cp1x), ',', mr(p.cp1y), ',',
 
-                          mr(p.cp2x), ',', mr(p.cp2y), ',',
 
-                          mr(p.x), ',', mr(p.y));
 
-             break;
 
-           case 'at':
 
-           case 'wa':
 
-             lineStr.push(' ', p.type, ' ',
 
-                          mr(p.x - this.arcScaleX_ * p.radius), ',',
 
-                          mr(p.y - this.arcScaleY_ * p.radius), ' ',
 
-                          mr(p.x + this.arcScaleX_ * p.radius), ',',
 
-                          mr(p.y + this.arcScaleY_ * p.radius), ' ',
 
-                          mr(p.xStart), ',', mr(p.yStart), ' ',
 
-                          mr(p.xEnd), ',', mr(p.yEnd));
 
-             break;
 
-         }
 
-   
 
-   
 
-         // TODO: Following is broken for curves due to
 
-         //       move to proper paths.
 
-   
 
-         // Figure out dimensions so we can do gradient fills
 
-         // properly
 
-         if (p) {
 
-           if (min.x == null || p.x < min.x) {
 
-             min.x = p.x;
 
-           }
 
-           if (max.x == null || p.x > max.x) {
 
-             max.x = p.x;
 
-           }
 
-           if (min.y == null || p.y < min.y) {
 
-             min.y = p.y;
 
-           }
 
-           if (max.y == null || p.y > max.y) {
 
-             max.y = p.y;
 
-           }
 
-         }
 
-       }
 
-       lineStr.push(' ">');
 
-   
 
-       if (!aFill) {
 
-         appendStroke(this, lineStr);
 
-       } else {
 
-         appendFill(this, lineStr, min, max);
 
-       }
 
-   
 
-       lineStr.push('</g_vml_:shape>');
 
-   
 
-       this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
 
-     }
 
-   };
 
-   function appendStroke(ctx, lineStr) {
 
-     var a = processStyle(ctx.strokeStyle);
 
-     var color = a.color;
 
-     var opacity = a.alpha * ctx.globalAlpha;
 
-     var lineWidth = ctx.lineScale_ * ctx.lineWidth;
 
-     // VML cannot correctly render a line if the width is less than 1px.
 
-     // In that case, we dilute the color to make the line look thinner.
 
-     if (lineWidth < 1) {
 
-       opacity *= lineWidth;
 
-     }
 
-     lineStr.push(
 
-       '<g_vml_:stroke',
 
-       ' opacity="', opacity, '"',
 
-       ' joinstyle="', ctx.lineJoin, '"',
 
-       ' miterlimit="', ctx.miterLimit, '"',
 
-       ' endcap="', processLineCap(ctx.lineCap), '"',
 
-       ' weight="', lineWidth, 'px"',
 
-       ' color="', color, '" />'
 
-     );
 
-   }
 
-   function appendFill(ctx, lineStr, min, max) {
 
-     var fillStyle = ctx.fillStyle;
 
-     var arcScaleX = ctx.arcScaleX_;
 
-     var arcScaleY = ctx.arcScaleY_;
 
-     var width = max.x - min.x;
 
-     var height = max.y - min.y;
 
-     if (fillStyle instanceof CanvasGradient_) {
 
-       // TODO: Gradients transformed with the transformation matrix.
 
-       var angle = 0;
 
-       var focus = {x: 0, y: 0};
 
-       // additional offset
 
-       var shift = 0;
 
-       // scale factor for offset
 
-       var expansion = 1;
 
-       if (fillStyle.type_ == 'gradient') {
 
-         var x0 = fillStyle.x0_ / arcScaleX;
 
-         var y0 = fillStyle.y0_ / arcScaleY;
 
-         var x1 = fillStyle.x1_ / arcScaleX;
 
-         var y1 = fillStyle.y1_ / arcScaleY;
 
-         var p0 = getCoords(ctx, x0, y0);
 
-         var p1 = getCoords(ctx, x1, y1);
 
-         var dx = p1.x - p0.x;
 
-         var dy = p1.y - p0.y;
 
-         angle = Math.atan2(dx, dy) * 180 / Math.PI;
 
-         // The angle should be a non-negative number.
 
-         if (angle < 0) {
 
-           angle += 360;
 
-         }
 
-         // Very small angles produce an unexpected result because they are
 
-         // converted to a scientific notation string.
 
-         if (angle < 1e-6) {
 
-           angle = 0;
 
-         }
 
-       } else {
 
-         var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
 
-         focus = {
 
-           x: (p0.x - min.x) / width,
 
-           y: (p0.y - min.y) / height
 
-         };
 
-         width  /= arcScaleX * Z;
 
-         height /= arcScaleY * Z;
 
-         var dimension = m.max(width, height);
 
-         shift = 2 * fillStyle.r0_ / dimension;
 
-         expansion = 2 * fillStyle.r1_ / dimension - shift;
 
-       }
 
-       // We need to sort the color stops in ascending order by offset,
 
-       // otherwise IE won't interpret it correctly.
 
-       var stops = fillStyle.colors_;
 
-       stops.sort(function(cs1, cs2) {
 
-         return cs1.offset - cs2.offset;
 
-       });
 
-       var length = stops.length;
 
-       var color1 = stops[0].color;
 
-       var color2 = stops[length - 1].color;
 
-       var opacity1 = stops[0].alpha * ctx.globalAlpha;
 
-       var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
 
-       var colors = [];
 
-       for (var i = 0; i < length; i++) {
 
-         var stop = stops[i];
 
-         colors.push(stop.offset * expansion + shift + ' ' + stop.color);
 
-       }
 
-       // When colors attribute is used, the meanings of opacity and o:opacity2
 
-       // are reversed.
 
-       lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
 
-                    ' method="none" focus="100%"',
 
-                    ' color="', color1, '"',
 
-                    ' color2="', color2, '"',
 
-                    ' colors="', colors.join(','), '"',
 
-                    ' opacity="', opacity2, '"',
 
-                    ' g_o_:opacity2="', opacity1, '"',
 
-                    ' angle="', angle, '"',
 
-                    ' focusposition="', focus.x, ',', focus.y, '" />');
 
-     } else if (fillStyle instanceof CanvasPattern_) {
 
-       if (width && height) {
 
-         var deltaLeft = -min.x;
 
-         var deltaTop = -min.y;
 
-         lineStr.push('<g_vml_:fill',
 
-                      ' position="',
 
-                      deltaLeft / width * arcScaleX * arcScaleX, ',',
 
-                      deltaTop / height * arcScaleY * arcScaleY, '"',
 
-                      ' type="tile"',
 
-                      // TODO: Figure out the correct size to fit the scale.
 
-                      //' size="', w, 'px ', h, 'px"',
 
-                      ' src="', fillStyle.src_, '" />');
 
-        }
 
-     } else {
 
-       var a = processStyle(ctx.fillStyle);
 
-       var color = a.color;
 
-       var opacity = a.alpha * ctx.globalAlpha;
 
-       lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
 
-                    '" />');
 
-     }
 
-   }
 
-   contextPrototype.fill = function() {
 
-     this.stroke(true);
 
-   };
 
-   contextPrototype.closePath = function() {
 
-     this.currentPath_.push({type: 'close'});
 
-   };
 
-   function getCoords(ctx, aX, aY) {
 
-     var m = ctx.m_;
 
-     return {
 
-       x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
 
-       y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
 
-     };
 
-   };
 
-   contextPrototype.save = function() {
 
-     var o = {};
 
-     copyState(this, o);
 
-     this.aStack_.push(o);
 
-     this.mStack_.push(this.m_);
 
-     this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 
-   };
 
-   contextPrototype.restore = function() {
 
-     if (this.aStack_.length) {
 
-       copyState(this.aStack_.pop(), this);
 
-       this.m_ = this.mStack_.pop();
 
-     }
 
-   };
 
-   function matrixIsFinite(m) {
 
-     return isFinite(m[0][0]) && isFinite(m[0][1]) &&
 
-         isFinite(m[1][0]) && isFinite(m[1][1]) &&
 
-         isFinite(m[2][0]) && isFinite(m[2][1]);
 
-   }
 
-   function setM(ctx, m, updateLineScale) {
 
-     if (!matrixIsFinite(m)) {
 
-       return;
 
-     }
 
-     ctx.m_ = m;
 
-     if (updateLineScale) {
 
-       // Get the line scale.
 
-       // Determinant of this.m_ means how much the area is enlarged by the
 
-       // transformation. So its square root can be used as a scale factor
 
-       // for width.
 
-       var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
 
-       ctx.lineScale_ = sqrt(abs(det));
 
-     }
 
-   }
 
-   contextPrototype.translate = function(aX, aY) {
 
-     var m1 = [
 
-       [1,  0,  0],
 
-       [0,  1,  0],
 
-       [aX, aY, 1]
 
-     ];
 
-     setM(this, matrixMultiply(m1, this.m_), false);
 
-   };
 
-   contextPrototype.rotate = function(aRot) {
 
-     var c = mc(aRot);
 
-     var s = ms(aRot);
 
-     var m1 = [
 
-       [c,  s, 0],
 
-       [-s, c, 0],
 
-       [0,  0, 1]
 
-     ];
 
-     setM(this, matrixMultiply(m1, this.m_), false);
 
-   };
 
-   contextPrototype.scale = function(aX, aY) {
 
-     this.arcScaleX_ *= aX;
 
-     this.arcScaleY_ *= aY;
 
-     var m1 = [
 
-       [aX, 0,  0],
 
-       [0,  aY, 0],
 
-       [0,  0,  1]
 
-     ];
 
-     setM(this, matrixMultiply(m1, this.m_), true);
 
-   };
 
-   contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
 
-     var m1 = [
 
-       [m11, m12, 0],
 
-       [m21, m22, 0],
 
-       [dx,  dy,  1]
 
-     ];
 
-     setM(this, matrixMultiply(m1, this.m_), true);
 
-   };
 
-   contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
 
-     var m = [
 
-       [m11, m12, 0],
 
-       [m21, m22, 0],
 
-       [dx,  dy,  1]
 
-     ];
 
-     setM(this, m, true);
 
-   };
 
-   /**
 
-    * The text drawing function.
 
-    * The maxWidth argument isn't taken in account, since no browser supports
 
-    * it yet.
 
-    */
 
-   contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
 
-     var m = this.m_,
 
-         delta = 1000,
 
-         left = 0,
 
-         right = delta,
 
-         offset = {x: 0, y: 0},
 
-         lineStr = [];
 
-     var fontStyle = getComputedStyle(processFontStyle(this.font),
 
-                                      this.element_);
 
-     var fontStyleString = buildStyle(fontStyle);
 
-     var elementStyle = this.element_.currentStyle;
 
-     var textAlign = this.textAlign.toLowerCase();
 
-     switch (textAlign) {
 
-       case 'left':
 
-       case 'center':
 
-       case 'right':
 
-         break;
 
-       case 'end':
 
-         textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
 
-         break;
 
-       case 'start':
 
-         textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
 
-         break;
 
-       default:
 
-         textAlign = 'left';
 
-     }
 
-     // 1.75 is an arbitrary number, as there is no info about the text baseline
 
-     switch (this.textBaseline) {
 
-       case 'hanging':
 
-       case 'top':
 
-         offset.y = fontStyle.size / 1.75;
 
-         break;
 
-       case 'middle':
 
-         break;
 
-       default:
 
-       case null:
 
-       case 'alphabetic':
 
-       case 'ideographic':
 
-       case 'bottom':
 
-         offset.y = -fontStyle.size / 2.25;
 
-         break;
 
-     }
 
-     switch(textAlign) {
 
-       case 'right':
 
-         left = delta;
 
-         right = 0.05;
 
-         break;
 
-       case 'center':
 
-         left = right = delta / 2;
 
-         break;
 
-     }
 
-     var d = getCoords(this, x + offset.x, y + offset.y);
 
-     lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
 
-                  ' coordsize="100 100" coordorigin="0 0"',
 
-                  ' filled="', !stroke, '" stroked="', !!stroke,
 
-                  '" style="position:absolute;width:1px;height:1px;">');
 
-     if (stroke) {
 
-       appendStroke(this, lineStr);
 
-     } else {
 
-       // TODO: Fix the min and max params.
 
-       appendFill(this, lineStr, {x: -left, y: 0},
 
-                  {x: right, y: fontStyle.size});
 
-     }
 
-     var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
 
-                 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
 
-     var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
 
-     lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
 
-                  ' offset="', skewOffset, '" origin="', left ,' 0" />',
 
-                  '<g_vml_:path textpathok="true" />',
 
-                  '<g_vml_:textpath on="true" string="',
 
-                  encodeHtmlAttribute(text),
 
-                  '" style="v-text-align:', textAlign,
 
-                  ';font:', encodeHtmlAttribute(fontStyleString),
 
-                  '" /></g_vml_:line>');
 
-     this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
 
-   };
 
-   contextPrototype.fillText = function(text, x, y, maxWidth) {
 
-     this.drawText_(text, x, y, maxWidth, false);
 
-   };
 
-   contextPrototype.strokeText = function(text, x, y, maxWidth) {
 
-     this.drawText_(text, x, y, maxWidth, true);
 
-   };
 
-   contextPrototype.measureText = function(text) {
 
-     if (!this.textMeasureEl_) {
 
-       var s = '<span style="position:absolute;' +
 
-           'top:-20000px;left:0;padding:0;margin:0;border:none;' +
 
-           'white-space:pre;"></span>';
 
-       this.element_.insertAdjacentHTML('beforeEnd', s);
 
-       this.textMeasureEl_ = this.element_.lastChild;
 
-     }
 
-     var doc = this.element_.ownerDocument;
 
-     this.textMeasureEl_.innerHTML = '';
 
-     this.textMeasureEl_.style.font = this.font;
 
-     // Don't use innerHTML or innerText because they allow markup/whitespace.
 
-     this.textMeasureEl_.appendChild(doc.createTextNode(text));
 
-     return {width: this.textMeasureEl_.offsetWidth};
 
-   };
 
-   /******** STUBS ********/
 
-   contextPrototype.clip = function() {
 
-     // TODO: Implement
 
-   };
 
-   contextPrototype.arcTo = function() {
 
-     // TODO: Implement
 
-   };
 
-   contextPrototype.createPattern = function(image, repetition) {
 
-     return new CanvasPattern_(image, repetition);
 
-   };
 
-   // Gradient / Pattern Stubs
 
-   function CanvasGradient_(aType) {
 
-     this.type_ = aType;
 
-     this.x0_ = 0;
 
-     this.y0_ = 0;
 
-     this.r0_ = 0;
 
-     this.x1_ = 0;
 
-     this.y1_ = 0;
 
-     this.r1_ = 0;
 
-     this.colors_ = [];
 
-   }
 
-   CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
 
-     aColor = processStyle(aColor);
 
-     this.colors_.push({offset: aOffset,
 
-                        color: aColor.color,
 
-                        alpha: aColor.alpha});
 
-   };
 
-   function CanvasPattern_(image, repetition) {
 
-     assertImageIsValid(image);
 
-     switch (repetition) {
 
-       case 'repeat':
 
-       case null:
 
-       case '':
 
-         this.repetition_ = 'repeat';
 
-         break
 
-       case 'repeat-x':
 
-       case 'repeat-y':
 
-       case 'no-repeat':
 
-         this.repetition_ = repetition;
 
-         break;
 
-       default:
 
-         throwException('SYNTAX_ERR');
 
-     }
 
-     this.src_ = image.src;
 
-     this.width_ = image.width;
 
-     this.height_ = image.height;
 
-   }
 
-   function throwException(s) {
 
-     throw new DOMException_(s);
 
-   }
 
-   function assertImageIsValid(img) {
 
-     if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
 
-       throwException('TYPE_MISMATCH_ERR');
 
-     }
 
-     if (img.readyState != 'complete') {
 
-       throwException('INVALID_STATE_ERR');
 
-     }
 
-   }
 
-   function DOMException_(s) {
 
-     this.code = this[s];
 
-     this.message = s +': DOM Exception ' + this.code;
 
-   }
 
-   var p = DOMException_.prototype = new Error;
 
-   p.INDEX_SIZE_ERR = 1;
 
-   p.DOMSTRING_SIZE_ERR = 2;
 
-   p.HIERARCHY_REQUEST_ERR = 3;
 
-   p.WRONG_DOCUMENT_ERR = 4;
 
-   p.INVALID_CHARACTER_ERR = 5;
 
-   p.NO_DATA_ALLOWED_ERR = 6;
 
-   p.NO_MODIFICATION_ALLOWED_ERR = 7;
 
-   p.NOT_FOUND_ERR = 8;
 
-   p.NOT_SUPPORTED_ERR = 9;
 
-   p.INUSE_ATTRIBUTE_ERR = 10;
 
-   p.INVALID_STATE_ERR = 11;
 
-   p.SYNTAX_ERR = 12;
 
-   p.INVALID_MODIFICATION_ERR = 13;
 
-   p.NAMESPACE_ERR = 14;
 
-   p.INVALID_ACCESS_ERR = 15;
 
-   p.VALIDATION_ERR = 16;
 
-   p.TYPE_MISMATCH_ERR = 17;
 
-   // set up externs
 
-   G_vmlCanvasManager = G_vmlCanvasManager_;
 
-   CanvasRenderingContext2D = CanvasRenderingContext2D_;
 
-   CanvasGradient = CanvasGradient_;
 
-   CanvasPattern = CanvasPattern_;
 
-   DOMException = DOMException_;
 
- })();
 
- } // if
 
 
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