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Scroller 2.0.2 * ©2011-2020 SpryMedia Ltd - datatables.net/license *//** * @summary     Scroller * @description Virtual rendering for DataTables * @version     2.0.2 * @file        dataTables.scroller.js * @author      SpryMedia Ltd (www.sprymedia.co.uk) * @contact     www.sprymedia.co.uk/contact * @copyright   Copyright 2011-2020 SpryMedia Ltd. * * This source file is free software, available under the following license: *   MIT license - http://datatables.net/license/mit * * This source file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the license files for details. * * For details please refer to: http://www.datatables.net */(function( factory ){	if ( typeof define === 'function' && define.amd ) {		// AMD		define( ['jquery', 'datatables.net'], function ( $ ) {			return factory( $, window, document );		} );	}	else if ( typeof exports === 'object' ) {		// CommonJS		module.exports = function (root, $) {			if ( ! root ) {				root = window;			}			if ( ! $ || ! $.fn.dataTable ) {				$ = require('datatables.net')(root, $).$;			}			return factory( $, root, root.document );		};	}	else {		// Browser		factory( jQuery, window, document );	}}(function( $, window, document, undefined ) {'use strict';var DataTable = $.fn.dataTable;/** * Scroller is a virtual rendering plug-in for DataTables which allows large * datasets to be drawn on screen every quickly. What the virtual rendering means * is that only the visible portion of the table (and a bit to either side to make * the scrolling smooth) is drawn, while the scrolling container gives the * visual impression that the whole table is visible. This is done by making use * of the pagination abilities of DataTables and moving the table around in the * scrolling container DataTables adds to the page. The scrolling container is * forced to the height it would be for the full table display using an extra * element. * * Note that rows in the table MUST all be the same height. Information in a cell * which expands on to multiple lines will cause some odd behaviour in the scrolling. * * Scroller is initialised by simply including the letter 'S' in the sDom for the * table you want to have this feature enabled on. Note that the 'S' must come * AFTER the 't' parameter in `dom`. * * Key features include: *   <ul class="limit_length"> *     <li>Speed! The aim of Scroller for DataTables is to make rendering large data sets fast</li> *     <li>Full compatibility with deferred rendering in DataTables for maximum speed</li> *     <li>Display millions of rows</li> *     <li>Integration with state saving in DataTables (scrolling position is saved)</li> *     <li>Easy to use</li> *   </ul> * *  @class *  @constructor *  @global *  @param {object} dt DataTables settings object or API instance *  @param {object} [opts={}] Configuration object for FixedColumns. Options  *    are defined by {@link Scroller.defaults} * *  @requires jQuery 1.7+ *  @requires DataTables 1.10.0+ * *  @example *    $(document).ready(function() { *        $('#example').DataTable( { *            "scrollY": "200px", *            "ajax": "media/dataset/large.txt", *            "scroller": true, *            "deferRender": true *        } ); *    } ); */var Scroller = function ( dt, opts ) {	/* Sanity check - you just know it will happen */	if ( ! (this instanceof Scroller) ) {		alert( "Scroller warning: Scroller must be initialised with the 'new' keyword." );		return;	}	if ( opts === undefined ) {		opts = {};	}	var dtApi = $.fn.dataTable.Api( dt );	/**	 * Settings object which contains customisable information for the Scroller instance	 * @namespace	 * @private	 * @extends Scroller.defaults	 */	this.s = {		/**		 * DataTables settings object		 *  @type     object		 *  @default  Passed in as first parameter to constructor		 */		dt: dtApi.settings()[0],		/**		 * DataTables API instance		 *  @type     DataTable.Api		 */		dtApi: dtApi,		/**		 * Pixel location of the top of the drawn table in the viewport		 *  @type     int		 *  @default  0		 */		tableTop: 0,		/**		 * Pixel location of the bottom of the drawn table in the viewport		 *  @type     int		 *  @default  0		 */		tableBottom: 0,		/**		 * Pixel location of the boundary for when the next data set should be loaded and drawn		 * when scrolling up the way.		 *  @type     int		 *  @default  0		 *  @private		 */		redrawTop: 0,		/**		 * Pixel location of the boundary for when the next data set should be loaded and drawn		 * when scrolling down the way. Note that this is actually calculated as the offset from		 * the top.		 *  @type     int		 *  @default  0		 *  @private		 */		redrawBottom: 0,		/**		 * Auto row height or not indicator		 *  @type     bool		 *  @default  0		 */		autoHeight: true,		/**		 * Number of rows calculated as visible in the visible viewport		 *  @type     int		 *  @default  0		 */		viewportRows: 0,		/**		 * setTimeout reference for state saving, used when state saving is enabled in the DataTable		 * and when the user scrolls the viewport in order to stop the cookie set taking too much		 * CPU!		 *  @type     int		 *  @default  0		 */		stateTO: null,		stateSaveThrottle: function () {},		/**		 * setTimeout reference for the redraw, used when server-side processing is enabled in the		 * DataTables in order to prevent DoSing the server		 *  @type     int		 *  @default  null		 */		drawTO: null,		heights: {			jump: null,			page: null,			virtual: null,			scroll: null,			/**			 * Height of rows in the table			 *  @type     int			 *  @default  0			 */			row: null,			/**			 * Pixel height of the viewport			 *  @type     int			 *  @default  0			 */			viewport: null,			labelFactor: 1		},		topRowFloat: 0,		scrollDrawDiff: null,		loaderVisible: false,		forceReposition: false,		baseRowTop: 0,		baseScrollTop: 0,		mousedown: false,		lastScrollTop: 0	};	// @todo The defaults should extend a `c` property and the internal settings	// only held in the `s` property. At the moment they are mixed	this.s = $.extend( this.s, Scroller.oDefaults, opts );	// Workaround for row height being read from height object (see above comment)	this.s.heights.row = this.s.rowHeight;	/**	 * DOM elements used by the class instance	 * @private	 * @namespace	 *	 */	this.dom = {		"force":    document.createElement('div'),		"label":    $('<div class="dts_label">0</div>'),		"scroller": null,		"table":    null,		"loader":   null	};	// Attach the instance to the DataTables instance so it can be accessed in	// future. Don't initialise Scroller twice on the same table	if ( this.s.dt.oScroller ) {		return;	}	this.s.dt.oScroller = this;	/* Let's do it */	this.construct();};$.extend( Scroller.prototype, {	/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *	 * Public methods - to be exposed via the DataTables API	 */	/**	 * Calculate and store information about how many rows are to be displayed	 * in the scrolling viewport, based on current dimensions in the browser's	 * rendering. This can be particularly useful if the table is initially	 * drawn in a hidden element - for example in a tab.	 *  @param {bool} [redraw=true] Redraw the table automatically after the recalculation, with	 *    the new dimensions forming the basis for the draw.	 *  @returns {void}	 */	measure: function ( redraw )	{		if ( this.s.autoHeight )		{			this._calcRowHeight();		}		var heights = this.s.heights;		if ( heights.row ) {			heights.viewport = this._parseHeight($(this.dom.scroller).css('max-height'));			this.s.viewportRows = parseInt( heights.viewport / heights.row, 10 )+1;			this.s.dt._iDisplayLength = this.s.viewportRows * this.s.displayBuffer;		}		var label = this.dom.label.outerHeight();		heights.labelFactor = (heights.viewport-label) / heights.scroll;		if ( redraw === undefined || redraw )		{			this.s.dt.oInstance.fnDraw( false );		}	},	/**	 * Get information about current displayed record range. This corresponds to	 * the information usually displayed in the "Info" block of the table.	 *	 * @returns {object} info as an object:	 *  {	 *      start: {int}, // the 0-indexed record at the top of the viewport	 *      end:   {int}, // the 0-indexed record at the bottom of the viewport	 *  }	*/	pageInfo: function()	{		var 			dt = this.s.dt,			iScrollTop = this.dom.scroller.scrollTop,			iTotal = dt.fnRecordsDisplay(),			iPossibleEnd = Math.ceil(this.pixelsToRow(iScrollTop + this.s.heights.viewport, false, this.s.ani));		return {			start: Math.floor(this.pixelsToRow(iScrollTop, false, this.s.ani)),			end: iTotal < iPossibleEnd ? iTotal-1 : iPossibleEnd-1		};	},	/**	 * Calculate the row number that will be found at the given pixel position	 * (y-scroll).	 *	 * Please note that when the height of the full table exceeds 1 million	 * pixels, Scroller switches into a non-linear mode for the scrollbar to fit	 * all of the records into a finite area, but this function returns a linear	 * value (relative to the last non-linear positioning).	 *  @param {int} pixels Offset from top to calculate the row number of	 *  @param {int} [intParse=true] If an integer value should be returned	 *  @param {int} [virtual=false] Perform the calculations in the virtual domain	 *  @returns {int} Row index	 */	pixelsToRow: function ( pixels, intParse, virtual )	{		var diff = pixels - this.s.baseScrollTop;		var row = virtual ?			(this._domain( 'physicalToVirtual', this.s.baseScrollTop ) + diff) / this.s.heights.row :			( diff / this.s.heights.row ) + this.s.baseRowTop;		return intParse || intParse === undefined ?			parseInt( row, 10 ) :			row;	},	/**	 * Calculate the pixel position from the top of the scrolling container for	 * a given row	 *  @param {int} iRow Row number to calculate the position of	 *  @returns {int} Pixels	 */	rowToPixels: function ( rowIdx, intParse, virtual )	{		var pixels;		var diff = rowIdx - this.s.baseRowTop;		if ( virtual ) {			pixels = this._domain( 'virtualToPhysical', this.s.baseScrollTop );			pixels += diff * this.s.heights.row;		}		else {			pixels = this.s.baseScrollTop;			pixels += diff * this.s.heights.row;		}		return intParse || intParse === undefined ?			parseInt( pixels, 10 ) :			pixels;	},	/**	 * Calculate the row number that will be found at the given pixel position (y-scroll)	 *  @param {int} row Row index to scroll to	 *  @param {bool} [animate=true] Animate the transition or not	 *  @returns {void}	 */	scrollToRow: function ( row, animate )	{		var that = this;		var ani = false;		var px = this.rowToPixels( row );		// We need to know if the table will redraw or not before doing the		// scroll. If it will not redraw, then we need to use the currently		// displayed table, and scroll with the physical pixels. Otherwise, we		// need to calculate the table's new position from the virtual		// transform.		var preRows = ((this.s.displayBuffer-1)/2) * this.s.viewportRows;		var drawRow = row - preRows;		if ( drawRow < 0 ) {			drawRow = 0;		}		if ( (px > this.s.redrawBottom || px < this.s.redrawTop) && this.s.dt._iDisplayStart !== drawRow ) {			ani = true;			px = this._domain( 'virtualToPhysical', row * this.s.heights.row );			// If we need records outside the current draw region, but the new			// scrolling position is inside that (due to the non-linear nature			// for larger numbers of records), we need to force position update.			if ( this.s.redrawTop < px && px < this.s.redrawBottom ) {				this.s.forceReposition = true;				animate = false;			}		}		if ( animate === undefined || animate )		{			this.s.ani = ani;			$(this.dom.scroller).animate( {				"scrollTop": px			}, function () {				// This needs to happen after the animation has completed and				// the final scroll event fired				setTimeout( function () {					that.s.ani = false;				}, 250 );			} );		}		else		{			$(this.dom.scroller).scrollTop( px );		}	},	/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *	 * Constructor	 */	/**	 * Initialisation for Scroller	 *  @returns {void}	 *  @private	 */	construct: function ()	{		var that = this;		var dt = this.s.dtApi;		/* Sanity check */		if ( !this.s.dt.oFeatures.bPaginate ) {			this.s.dt.oApi._fnLog( this.s.dt, 0, 'Pagination must be enabled for Scroller' );			return;		}		/* Insert a div element that we can use to force the DT scrolling container to		 * the height that would be required if the whole table was being displayed		 */		this.dom.force.style.position = "relative";		this.dom.force.style.top = "0px";		this.dom.force.style.left = "0px";		this.dom.force.style.width = "1px";		this.dom.scroller = $('div.'+this.s.dt.oClasses.sScrollBody, this.s.dt.nTableWrapper)[0];		this.dom.scroller.appendChild( this.dom.force );		this.dom.scroller.style.position = "relative";		this.dom.table = $('>table', this.dom.scroller)[0];		this.dom.table.style.position = "absolute";		this.dom.table.style.top = "0px";		this.dom.table.style.left = "0px";		// Add class to 'announce' that we are a Scroller table		$(dt.table().container()).addClass('dts DTS');		// Add a 'loading' indicator		if ( this.s.loadingIndicator )		{			this.dom.loader = $('<div class="dataTables_processing dts_loading">'+this.s.dt.oLanguage.sLoadingRecords+'</div>')				.css('display', 'none');			$(this.dom.scroller.parentNode)				.css('position', 'relative')				.append( this.dom.loader );		}		this.dom.label.appendTo(this.dom.scroller);		/* Initial size calculations */		if ( this.s.heights.row && this.s.heights.row != 'auto' )		{			this.s.autoHeight = false;		}		// Scrolling callback to see if a page change is needed		this.s.ingnoreScroll = true;		$(this.dom.scroller).on( 'scroll.dt-scroller', function (e) {			that._scroll.call( that );		} );		// In iOS we catch the touchstart event in case the user tries to scroll		// while the display is already scrolling		$(this.dom.scroller).on('touchstart.dt-scroller', function () {			that._scroll.call( that );		} );		$(this.dom.scroller)			.on('mousedown.dt-scroller', function () {				that.s.mousedown = true;			})			.on('mouseup.dt-scroller', function () {				that.s.labelVisible = false;				that.s.mousedown = false;				that.dom.label.css('display', 'none');			});		// On resize, update the information element, since the number of rows shown might change		$(window).on( 'resize.dt-scroller', function () {			that.measure( false );			that._info();		} );		// Add a state saving parameter to the DT state saving so we can restore the exact		// position of the scrolling.		var initialStateSave = true;		var loadedState = dt.state.loaded();		dt.on( 'stateSaveParams.scroller', function ( e, settings, data ) {			if ( initialStateSave ) {				data.scroller = loadedState.scroller;				initialStateSave = false;			}			else {				// Need to used the saved position on init				data.scroller = {					topRow: that.s.topRowFloat,					baseScrollTop: that.s.baseScrollTop,					baseRowTop: that.s.baseRowTop,					scrollTop: that.s.lastScrollTop				};			}		} );		if ( loadedState && loadedState.scroller ) {			this.s.topRowFloat = loadedState.scroller.topRow;			this.s.baseScrollTop = loadedState.scroller.baseScrollTop;			this.s.baseRowTop = loadedState.scroller.baseRowTop;		}		this.measure( false );			that.s.stateSaveThrottle = that.s.dt.oApi._fnThrottle( function () {			that.s.dtApi.state.save();		}, 500 );		dt.on( 'init.scroller', function () {			that.measure( false );			// Setting to `jump` will instruct _draw to calculate the scroll top			// position			that.s.scrollType = 'jump';			that._draw();			// Update the scroller when the DataTable is redrawn			dt.on( 'draw.scroller', function () {				that._draw();			});		} );		// Set height before the draw happens, allowing everything else to update		// on draw complete without worry for roder.		dt.on( 'preDraw.dt.scroller', function () {			that._scrollForce();		} );		// Destructor		dt.on( 'destroy.scroller', function () {			$(window).off( 'resize.dt-scroller' );			$(that.dom.scroller).off('.dt-scroller');			$(that.s.dt.nTable).off( '.scroller' );			$(that.s.dt.nTableWrapper).removeClass('DTS');			$('div.DTS_Loading', that.dom.scroller.parentNode).remove();			that.dom.table.style.position = "";			that.dom.table.style.top = "";			that.dom.table.style.left = "";		} );	},	/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *	 * Private methods	 */	/**	 * Automatic calculation of table row height. This is just a little tricky here as using	 * initialisation DataTables has tale the table out of the document, so we need to create	 * a new table and insert it into the document, calculate the row height and then whip the	 * table out.	 *  @returns {void}	 *  @private	 */	_calcRowHeight: function ()	{		var dt = this.s.dt;		var origTable = dt.nTable;		var nTable = origTable.cloneNode( false );		var tbody = $('<tbody/>').appendTo( nTable );		var container = $(			'<div class="'+dt.oClasses.sWrapper+' DTS">'+				'<div class="'+dt.oClasses.sScrollWrapper+'">'+					'<div class="'+dt.oClasses.sScrollBody+'"></div>'+				'</div>'+			'</div>'		);		// Want 3 rows in the sizing table so :first-child and :last-child		// CSS styles don't come into play - take the size of the middle row		$('tbody tr:lt(4)', origTable).clone().appendTo( tbody );        var rowsCount = $('tr', tbody).length;        if ( rowsCount === 1 ) {            tbody.prepend('<tr><td> </td></tr>');            tbody.append('<tr><td> </td></tr>');		}		else {            for (; rowsCount < 3; rowsCount++) {                tbody.append('<tr><td> </td></tr>');            }		}			$('div.'+dt.oClasses.sScrollBody, container).append( nTable );		// If initialised using `dom`, use the holding element as the insert point		var insertEl = this.s.dt.nHolding || origTable.parentNode;		if ( ! $(insertEl).is(':visible') ) {			insertEl = 'body';		}		// Remove form element links as they might select over others (particularly radio and checkboxes)		container.find("input").removeAttr("name");		container.appendTo( insertEl );		this.s.heights.row = $('tr', tbody).eq(1).outerHeight();		container.remove();	},	/**	 * Draw callback function which is fired when the DataTable is redrawn. The main function of	 * this method is to position the drawn table correctly the scrolling container for the rows	 * that is displays as a result of the scrolling position.	 *  @returns {void}	 *  @private	 */	_draw: function ()	{		var			that = this,			heights = this.s.heights,			iScrollTop = this.dom.scroller.scrollTop,			iTableHeight = $(this.s.dt.nTable).height(),			displayStart = this.s.dt._iDisplayStart,			displayLen = this.s.dt._iDisplayLength,			displayEnd = this.s.dt.fnRecordsDisplay();		// Disable the scroll event listener while we are updating the DOM		this.s.skip = true;		// If paging is reset		if ( (this.s.dt.bSorted || this.s.dt.bFiltered) && displayStart === 0 && !this.s.dt._drawHold ) {			this.s.topRowFloat = 0;		}		iScrollTop = this.s.scrollType === 'jump' ?			this._domain( 'virtualToPhysical', this.s.topRowFloat * heights.row ) :			iScrollTop;		// Store positional information so positional calculations can be based		// upon the current table draw position		this.s.baseScrollTop = iScrollTop;		this.s.baseRowTop = this.s.topRowFloat;		// Position the table in the virtual scroller		var tableTop = iScrollTop - ((this.s.topRowFloat - displayStart) * heights.row);		if ( displayStart === 0 ) {			tableTop = 0;		}		else if ( displayStart + displayLen >= displayEnd ) {			tableTop = heights.scroll - iTableHeight;		}		this.dom.table.style.top = tableTop+'px';		/* Cache some information for the scroller */		this.s.tableTop = tableTop;		this.s.tableBottom = iTableHeight + this.s.tableTop;		// Calculate the boundaries for where a redraw will be triggered by the		// scroll event listener		var boundaryPx = (iScrollTop - this.s.tableTop) * this.s.boundaryScale;		this.s.redrawTop = iScrollTop - boundaryPx;		this.s.redrawBottom = iScrollTop + boundaryPx > heights.scroll - heights.viewport - heights.row ?			heights.scroll - heights.viewport - heights.row :			iScrollTop + boundaryPx;		this.s.skip = false;		// Restore the scrolling position that was saved by DataTable's state		// saving Note that this is done on the second draw when data is Ajax		// sourced, and the first draw when DOM soured		if ( this.s.dt.oFeatures.bStateSave && this.s.dt.oLoadedState !== null &&			 typeof this.s.dt.oLoadedState.scroller != 'undefined' )		{			// A quirk of DataTables is that the draw callback will occur on an			// empty set if Ajax sourced, but not if server-side processing.			var ajaxSourced = (this.s.dt.sAjaxSource || that.s.dt.ajax) && ! this.s.dt.oFeatures.bServerSide ?				true :				false;			if ( ( ajaxSourced && this.s.dt.iDraw == 2) ||			     (!ajaxSourced && this.s.dt.iDraw == 1) )			{				setTimeout( function () {					$(that.dom.scroller).scrollTop( that.s.dt.oLoadedState.scroller.scrollTop );					// In order to prevent layout thrashing we need another					// small delay					setTimeout( function () {						that.s.ingnoreScroll = false;					}, 0 );				}, 0 );			}		}		else {			that.s.ingnoreScroll = false;		}		// Because of the order of the DT callbacks, the info update will		// take precedence over the one we want here. So a 'thread' break is		// needed.  Only add the thread break if bInfo is set		if ( this.s.dt.oFeatures.bInfo ) {			setTimeout( function () {				that._info.call( that );			}, 0 );		}		// Hide the loading indicator		if ( this.dom.loader && this.s.loaderVisible ) {			this.dom.loader.css( 'display', 'none' );			this.s.loaderVisible = false;		}	},	/**	 * Convert from one domain to another. The physical domain is the actual	 * pixel count on the screen, while the virtual is if we had browsers which	 * had scrolling containers of infinite height (i.e. the absolute value)	 *	 *  @param {string} dir Domain transform direction, `virtualToPhysical` or	 *    `physicalToVirtual` 	 *  @returns {number} Calculated transform	 *  @private	 */	_domain: function ( dir, val )	{		var heights = this.s.heights;		var diff;		var magic = 10000; // the point at which the non-linear calculations start to happen		// If the virtual and physical height match, then we use a linear		// transform between the two, allowing the scrollbar to be linear		if ( heights.virtual === heights.scroll ) {			return val;		}		// In the first 10k pixels and the last 10k pixels, we want the scrolling		// to be linear. After that it can be non-linear. It would be unusual for		// anyone to mouse wheel through that much.		if ( val < magic ) {			return val;		}		else if ( dir === 'virtualToPhysical' && val >= heights.virtual - magic ) {			diff = heights.virtual - val;			return heights.scroll - diff;		}		else if ( dir === 'physicalToVirtual' && val >= heights.scroll - magic ) {			diff = heights.scroll - val;			return heights.virtual - diff;		}		// Otherwise, we want a non-linear scrollbar to take account of the		// redrawing regions at the start and end of the table, otherwise these		// can stutter badly - on large tables 30px (for example) scroll might		// be hundreds of rows, so the table would be redrawing every few px at		// the start and end. Use a simple linear eq. to stop this, effectively		// causing a kink in the scrolling ratio. It does mean the scrollbar is		// non-linear, but with such massive data sets, the scrollbar is going		// to be a best guess anyway		var m = (heights.virtual - magic - magic) / (heights.scroll - magic - magic);		var c = magic - (m*magic);		return dir === 'virtualToPhysical' ?			(val-c) / m :			(m*val) + c;	},	/**	 * Update any information elements that are controlled by the DataTable based on the scrolling	 * viewport and what rows are visible in it. This function basically acts in the same way as	 * _fnUpdateInfo in DataTables, and effectively replaces that function.	 *  @returns {void}	 *  @private	 */	_info: function ()	{		if ( !this.s.dt.oFeatures.bInfo )		{			return;		}		var			dt = this.s.dt,			language = dt.oLanguage,			iScrollTop = this.dom.scroller.scrollTop,			iStart = Math.floor( this.pixelsToRow(iScrollTop, false, this.s.ani)+1 ),			iMax = dt.fnRecordsTotal(),			iTotal = dt.fnRecordsDisplay(),			iPossibleEnd = Math.ceil( this.pixelsToRow(iScrollTop+this.s.heights.viewport, false, this.s.ani) ),			iEnd = iTotal < iPossibleEnd ? iTotal : iPossibleEnd,			sStart = dt.fnFormatNumber( iStart ),			sEnd = dt.fnFormatNumber( iEnd ),			sMax = dt.fnFormatNumber( iMax ),			sTotal = dt.fnFormatNumber( iTotal ),			sOut;		if ( dt.fnRecordsDisplay() === 0 &&			   dt.fnRecordsDisplay() == dt.fnRecordsTotal() )		{			/* Empty record set */			sOut = language.sInfoEmpty+ language.sInfoPostFix;		}		else if ( dt.fnRecordsDisplay() === 0 )		{			/* Empty record set after filtering */			sOut = language.sInfoEmpty +' '+				language.sInfoFiltered.replace('_MAX_', sMax)+					language.sInfoPostFix;		}		else if ( dt.fnRecordsDisplay() == dt.fnRecordsTotal() )		{			/* Normal record set */			sOut = language.sInfo.					replace('_START_', sStart).					replace('_END_',   sEnd).					replace('_MAX_',   sMax).					replace('_TOTAL_', sTotal)+				language.sInfoPostFix;		}		else		{			/* Record set after filtering */			sOut = language.sInfo.					replace('_START_', sStart).					replace('_END_',   sEnd).					replace('_MAX_',   sMax).					replace('_TOTAL_', sTotal) +' '+				language.sInfoFiltered.replace(					'_MAX_',					dt.fnFormatNumber(dt.fnRecordsTotal())				)+				language.sInfoPostFix;		}		var callback = language.fnInfoCallback;		if ( callback ) {			sOut = callback.call( dt.oInstance,				dt, iStart, iEnd, iMax, iTotal, sOut			);		}		var n = dt.aanFeatures.i;		if ( typeof n != 'undefined' )		{			for ( var i=0, iLen=n.length ; i<iLen ; i++ )			{				$(n[i]).html( sOut );			}		}		// DT doesn't actually (yet) trigger this event, but it will in future		$(dt.nTable).triggerHandler( 'info.dt' );	},	/**	 * Parse CSS height property string as number	 *	 * An attempt is made to parse the string as a number. Currently supported units are 'px',	 * 'vh', and 'rem'. 'em' is partially supported; it works as long as the parent element's	 * font size matches the body element. Zero is returned for unrecognized strings.	 *  @param {string} cssHeight CSS height property string	 *  @returns {number} height	 *  @private	 */	_parseHeight: function(cssHeight) {		var height;		var matches = /^([+-]?(?:\d+(?:\.\d+)?|\.\d+))(px|em|rem|vh)$/.exec(cssHeight);		if (matches === null) {			return 0;		}		var value = parseFloat(matches[1]);		var unit = matches[2];		if ( unit === 'px' ) {			height = value;		}		else if ( unit === 'vh' ) {			height = ( value / 100 ) * $(window).height();		}		else if ( unit === 'rem' ) {			height = value * parseFloat($(':root').css('font-size'));		}		else if ( unit === 'em' ) {			height = value * parseFloat($('body').css('font-size'));		}		return height ?			height :			0;	},	/**	 * Scrolling function - fired whenever the scrolling position is changed.	 * This method needs to use the stored values to see if the table should be	 * redrawn as we are moving towards the end of the information that is	 * currently drawn or not. If needed, then it will redraw the table based on	 * the new position.	 *  @returns {void}	 *  @private	 */	_scroll: function ()	{		var			that = this,			heights = this.s.heights,			iScrollTop = this.dom.scroller.scrollTop,			iTopRow;		if ( this.s.skip ) {			return;		}		if ( this.s.ingnoreScroll ) {			return;		}		if ( iScrollTop === this.s.lastScrollTop ) {			return;		}		/* If the table has been sorted or filtered, then we use the redraw that		 * DataTables as done, rather than performing our own		 */		if ( this.s.dt.bFiltered || this.s.dt.bSorted ) {			this.s.lastScrollTop = 0;			return;		}		/* Update the table's information display for what is now in the viewport */		this._info();		/* We don't want to state save on every scroll event - that's heavy		 * handed, so use a timeout to update the state saving only when the		 * scrolling has finished		 */		clearTimeout( this.s.stateTO );		this.s.stateTO = setTimeout( function () {			that.s.dtApi.state.save();		}, 250 );		this.s.scrollType = Math.abs(iScrollTop - this.s.lastScrollTop) > heights.viewport ?			'jump' :			'cont';		this.s.topRowFloat = this.s.scrollType === 'cont' ?			this.pixelsToRow( iScrollTop, false, false ) :			this._domain( 'physicalToVirtual', iScrollTop ) / heights.row;		if ( this.s.topRowFloat < 0 ) {			this.s.topRowFloat = 0;		}		/* Check if the scroll point is outside the trigger boundary which would required		 * a DataTables redraw		 */		if ( this.s.forceReposition || iScrollTop < this.s.redrawTop || iScrollTop > this.s.redrawBottom ) {			var preRows = Math.ceil( ((this.s.displayBuffer-1)/2) * this.s.viewportRows );			iTopRow = parseInt(this.s.topRowFloat, 10) - preRows;			this.s.forceReposition = false;			if ( iTopRow <= 0 ) {				/* At the start of the table */				iTopRow = 0;			}			else if ( iTopRow + this.s.dt._iDisplayLength > this.s.dt.fnRecordsDisplay() ) {				/* At the end of the table */				iTopRow = this.s.dt.fnRecordsDisplay() - this.s.dt._iDisplayLength;				if ( iTopRow < 0 ) {					iTopRow = 0;				}			}			else if ( iTopRow % 2 !== 0 ) {				// For the row-striping classes (odd/even) we want only to start				// on evens otherwise the stripes will change between draws and				// look rubbish				iTopRow++;			}			// Store calcuated value, in case the following condition is not met, but so			// that the draw function will still use it.			this.s.targetTop = iTopRow;			if ( iTopRow != this.s.dt._iDisplayStart ) {				/* Cache the new table position for quick lookups */				this.s.tableTop = $(this.s.dt.nTable).offset().top;				this.s.tableBottom = $(this.s.dt.nTable).height() + this.s.tableTop;				var draw = function () {					that.s.dt._iDisplayStart = that.s.targetTop;					that.s.dt.oApi._fnDraw( that.s.dt );				};				/* Do the DataTables redraw based on the calculated start point - note that when				 * using server-side processing we introduce a small delay to not DoS the server...				 */				if ( this.s.dt.oFeatures.bServerSide ) {					this.s.forceReposition = true;					clearTimeout( this.s.drawTO );					this.s.drawTO = setTimeout( draw, this.s.serverWait );				}				else {					draw();				}				if ( this.dom.loader && ! this.s.loaderVisible ) {					this.dom.loader.css( 'display', 'block' );					this.s.loaderVisible = true;				}			}		}		else {			this.s.topRowFloat = this.pixelsToRow( iScrollTop, false, true );		}		this.s.lastScrollTop = iScrollTop;		this.s.stateSaveThrottle();		if ( this.s.scrollType === 'jump' && this.s.mousedown ) {			this.s.labelVisible = true;		}		if (this.s.labelVisible) {			this.dom.label				.html( this.s.dt.fnFormatNumber( parseInt( this.s.topRowFloat, 10 )+1 ) )				.css( 'top', iScrollTop + (iScrollTop * heights.labelFactor ) )				.css( 'display', 'block' );		}	},	/**	 * Force the scrolling container to have height beyond that of just the	 * table that has been drawn so the user can scroll the whole data set.	 *	 * Note that if the calculated required scrolling height exceeds a maximum	 * value (1 million pixels - hard-coded) the forcing element will be set	 * only to that maximum value and virtual / physical domain transforms will	 * be used to allow Scroller to display tables of any number of records.	 *  @returns {void}	 *  @private	 */	_scrollForce: function ()	{		var heights = this.s.heights;		var max = 1000000;		heights.virtual = heights.row * this.s.dt.fnRecordsDisplay();		heights.scroll = heights.virtual;		if ( heights.scroll > max ) {			heights.scroll = max;		}		// Minimum height so there is always a row visible (the 'no rows found'		// if reduced to zero filtering)		this.dom.force.style.height = heights.scroll > this.s.heights.row ?			heights.scroll+'px' :			this.s.heights.row+'px';	}} );/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Statics * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** * Scroller default settings for initialisation *  @namespace *  @name Scroller.defaults *  @static */Scroller.defaults = {	/**	 * Scroller uses the boundary scaling factor to decide when to redraw the table - which it	 * typically does before you reach the end of the currently loaded data set (in order to	 * allow the data to look continuous to a user scrolling through the data). If given as 0	 * then the table will be redrawn whenever the viewport is scrolled, while 1 would not	 * redraw the table until the currently loaded data has all been shown. You will want	 * something in the middle - the default factor of 0.5 is usually suitable.	 *  @type     float	 *  @default  0.5	 *  @static	 */	boundaryScale: 0.5,	/**	 * The display buffer is what Scroller uses to calculate how many rows it should pre-fetch	 * for scrolling. Scroller automatically adjusts DataTables' display length to pre-fetch	 * rows that will be shown in "near scrolling" (i.e. just beyond the current display area).	 * The value is based upon the number of rows that can be displayed in the viewport (i.e.	 * a value of 1), and will apply the display range to records before before and after the	 * current viewport - i.e. a factor of 3 will allow Scroller to pre-fetch 1 viewport's worth	 * of rows before the current viewport, the current viewport's rows and 1 viewport's worth	 * of rows after the current viewport. Adjusting this value can be useful for ensuring	 * smooth scrolling based on your data set.	 *  @type     int	 *  @default  7	 *  @static	 */	displayBuffer: 9,	/**	 * Show (or not) the loading element in the background of the table. Note that you should	 * include the dataTables.scroller.css file for this to be displayed correctly.	 *  @type     boolean	 *  @default  false	 *  @static	 */	loadingIndicator: false,	/**	 * Scroller will attempt to automatically calculate the height of rows for it's internal	 * calculations. However the height that is used can be overridden using this parameter.	 *  @type     int|string	 *  @default  auto	 *  @static	 */	rowHeight: "auto",	/**	 * When using server-side processing, Scroller will wait a small amount of time to allow	 * the scrolling to finish before requesting more data from the server. This prevents	 * you from DoSing your own server! The wait time can be configured by this parameter.	 *  @type     int	 *  @default  200	 *  @static	 */	serverWait: 200};Scroller.oDefaults = Scroller.defaults;/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Constants * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** * Scroller version *  @type      String *  @default   See code *  @name      Scroller.version *  @static */Scroller.version = "2.0.2";/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Initialisation * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */// Attach a listener to the document which listens for DataTables initialisation// events so we can automatically initialise$(document).on( 'preInit.dt.dtscroller', function (e, settings) {	if ( e.namespace !== 'dt' ) {		return;	}	var init = settings.oInit.scroller;	var defaults = DataTable.defaults.scroller;	if ( init || defaults ) {		var opts = $.extend( {}, init, defaults );		if ( init !== false ) {			new Scroller( settings, opts  );		}	}} );// Attach Scroller to DataTables so it can be accessed as an 'extra'$.fn.dataTable.Scroller = Scroller;$.fn.DataTable.Scroller = Scroller;// DataTables 1.10 API method aliasesvar Api = $.fn.dataTable.Api;Api.register( 'scroller()', function () {	return this;} );// Undocumented and deprecated - is it actually useful at all?Api.register( 'scroller().rowToPixels()', function ( rowIdx, intParse, virtual ) {	var ctx = this.context;	if ( ctx.length && ctx[0].oScroller ) {		return ctx[0].oScroller.rowToPixels( rowIdx, intParse, virtual );	}	// undefined} );// Undocumented and deprecated - is it actually useful at all?Api.register( 'scroller().pixelsToRow()', function ( pixels, intParse, virtual ) {	var ctx = this.context;	if ( ctx.length && ctx[0].oScroller ) {		return ctx[0].oScroller.pixelsToRow( pixels, intParse, virtual );	}	// undefined} );// `scroller().scrollToRow()` is undocumented and deprecated. Use `scroller.toPosition()Api.register( ['scroller().scrollToRow()', 'scroller.toPosition()'], function ( idx, ani ) {	this.iterator( 'table', function ( ctx ) {		if ( ctx.oScroller ) {			ctx.oScroller.scrollToRow( idx, ani );		}	} );	return this;} );Api.register( 'row().scrollTo()', function ( ani ) {	var that = this;	this.iterator( 'row', function ( ctx, rowIdx ) {		if ( ctx.oScroller ) {			var displayIdx = that				.rows( { order: 'applied', search: 'applied' } )				.indexes()				.indexOf( rowIdx );			ctx.oScroller.scrollToRow( displayIdx, ani );		}	} );	return this;} );Api.register( 'scroller.measure()', function ( redraw ) {	this.iterator( 'table', function ( ctx ) {		if ( ctx.oScroller ) {			ctx.oScroller.measure( redraw );		}	} );	return this;} );Api.register( 'scroller.page()', function() {	var ctx = this.context;	if ( ctx.length && ctx[0].oScroller ) {		return ctx[0].oScroller.pageInfo();	}	// undefined} );return Scroller;}));
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