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| /* Javascript plotting library for jQuery, version 0.8.2.Copyright (c) 2007-2013 IOLA and Ole Laursen.Licensed under the MIT license.*/// first an inline dependency, jquery.colorhelpers.js, we inline it here// for convenience/* Plugin for jQuery for working with colors. * * Version 1.1. * * Inspiration from jQuery color animation plugin by John Resig. * * Released under the MIT license by Ole Laursen, October 2009. * * Examples: * *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString() *   var c = $.color.extract($("#mydiv"), 'background-color'); *   console.log(c.r, c.g, c.b, c.a); *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)" * * Note that .scale() and .add() return the same modified object * instead of making a new one. * * V. 1.1: Fix error handling so e.g. parsing an empty string does * produce a color rather than just crashing. */(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);// the actual Flot code(function($) {	// Cache the prototype hasOwnProperty for faster access	var hasOwnProperty = Object.prototype.hasOwnProperty;	///////////////////////////////////////////////////////////////////////////	// The Canvas object is a wrapper around an HTML5 <canvas> tag.	//	// @constructor	// @param {string} cls List of classes to apply to the canvas.	// @param {element} container Element onto which to append the canvas.	//	// Requiring a container is a little iffy, but unfortunately canvas	// operations don't work unless the canvas is attached to the DOM.	function Canvas(cls, container) {		var element = container.children("." + cls)[0];		if (element == null) {			element = document.createElement("canvas");			element.className = cls;			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })				.appendTo(container);			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas			if (!element.getContext) {				if (window.G_vmlCanvasManager) {					element = window.G_vmlCanvasManager.initElement(element);				} else {					throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");				}			}		}		this.element = element;		var context = this.context = element.getContext("2d");		// Determine the screen's ratio of physical to device-independent		// pixels.  This is the ratio between the canvas width that the browser		// advertises and the number of pixels actually present in that space.		// The iPhone 4, for example, has a device-independent width of 320px,		// but its screen is actually 640px wide.  It therefore has a pixel		// ratio of 2, while most normal devices have a ratio of 1.		var devicePixelRatio = window.devicePixelRatio || 1,			backingStoreRatio =				context.webkitBackingStorePixelRatio ||				context.mozBackingStorePixelRatio ||				context.msBackingStorePixelRatio ||				context.oBackingStorePixelRatio ||				context.backingStorePixelRatio || 1;		this.pixelRatio = devicePixelRatio / backingStoreRatio;		// Size the canvas to match the internal dimensions of its container		this.resize(container.width(), container.height());		// Collection of HTML div layers for text overlaid onto the canvas		this.textContainer = null;		this.text = {};		// Cache of text fragments and metrics, so we can avoid expensively		// re-calculating them when the plot is re-rendered in a loop.		this._textCache = {};	}	// Resizes the canvas to the given dimensions.	//	// @param {number} width New width of the canvas, in pixels.	// @param {number} width New height of the canvas, in pixels.	Canvas.prototype.resize = function(width, height) {		if (width <= 0 || height <= 0) {			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);		}		var element = this.element,			context = this.context,			pixelRatio = this.pixelRatio;		// Resize the canvas, increasing its density based on the display's		// pixel ratio; basically giving it more pixels without increasing the		// size of its element, to take advantage of the fact that retina		// displays have that many more pixels in the same advertised space.		// Resizing should reset the state (excanvas seems to be buggy though)		if (this.width != width) {			element.width = width * pixelRatio;			element.style.width = width + "px";			this.width = width;		}		if (this.height != height) {			element.height = height * pixelRatio;			element.style.height = height + "px";			this.height = height;		}		// Save the context, so we can reset in case we get replotted.  The		// restore ensure that we're really back at the initial state, and		// should be safe even if we haven't saved the initial state yet.		context.restore();		context.save();		// Scale the coordinate space to match the display density; so even though we		// may have twice as many pixels, we still want lines and other drawing to		// appear at the same size; the extra pixels will just make them crisper.		context.scale(pixelRatio, pixelRatio);	};	// Clears the entire canvas area, not including any overlaid HTML text	Canvas.prototype.clear = function() {		this.context.clearRect(0, 0, this.width, this.height);	};	// Finishes rendering the canvas, including managing the text overlay.	Canvas.prototype.render = function() {		var cache = this._textCache;		// For each text layer, add elements marked as active that haven't		// already been rendered, and remove those that are no longer active.		for (var layerKey in cache) {			if (hasOwnProperty.call(cache, layerKey)) {				var layer = this.getTextLayer(layerKey),					layerCache = cache[layerKey];				layer.hide();				for (var styleKey in layerCache) {					if (hasOwnProperty.call(layerCache, styleKey)) {						var styleCache = layerCache[styleKey];						for (var key in styleCache) {							if (hasOwnProperty.call(styleCache, key)) {								var positions = styleCache[key].positions;								for (var i = 0, position; position = positions[i]; i++) {									if (position.active) {										if (!position.rendered) {											layer.append(position.element);											position.rendered = true;										}									} else {										positions.splice(i--, 1);										if (position.rendered) {											position.element.detach();										}									}								}								if (positions.length == 0) {									delete styleCache[key];								}							}						}					}				}				layer.show();			}		}	};	// Creates (if necessary) and returns the text overlay container.	//	// @param {string} classes String of space-separated CSS classes used to	//     uniquely identify the text layer.	// @return {object} The jQuery-wrapped text-layer div.	Canvas.prototype.getTextLayer = function(classes) {		var layer = this.text[classes];		// Create the text layer if it doesn't exist		if (layer == null) {			// Create the text layer container, if it doesn't exist			if (this.textContainer == null) {				this.textContainer = $("<div class='flot-text'></div>")					.css({						position: "absolute",						top: 0,						left: 0,						bottom: 0,						right: 0,						'font-size': "smaller",						color: "#545454"					})					.insertAfter(this.element);			}			layer = this.text[classes] = $("<div></div>")				.addClass(classes)				.css({					position: "absolute",					top: 0,					left: 0,					bottom: 0,					right: 0				})				.appendTo(this.textContainer);		}		return layer;	};	// Creates (if necessary) and returns a text info object.	//	// The object looks like this:	//	// {	//     width: Width of the text's wrapper div.	//     height: Height of the text's wrapper div.	//     element: The jQuery-wrapped HTML div containing the text.	//     positions: Array of positions at which this text is drawn.	// }	//	// The positions array contains objects that look like this:	//	// {	//     active: Flag indicating whether the text should be visible.	//     rendered: Flag indicating whether the text is currently visible.	//     element: The jQuery-wrapped HTML div containing the text.	//     x: X coordinate at which to draw the text.	//     y: Y coordinate at which to draw the text.	// }	//	// Each position after the first receives a clone of the original element.	//	// The idea is that that the width, height, and general 'identity' of the	// text is constant no matter where it is placed; the placements are a	// secondary property.	//	// Canvas maintains a cache of recently-used text info objects; getTextInfo	// either returns the cached element or creates a new entry.	//	// @param {string} layer A string of space-separated CSS classes uniquely	//     identifying the layer containing this text.	// @param {string} text Text string to retrieve info for.	// @param {(string|object)=} font Either a string of space-separated CSS	//     classes or a font-spec object, defining the text's font and style.	// @param {number=} angle Angle at which to rotate the text, in degrees.	//     Angle is currently unused, it will be implemented in the future.	// @param {number=} width Maximum width of the text before it wraps.	// @return {object} a text info object.	Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {		var textStyle, layerCache, styleCache, info;		// Cast the value to a string, in case we were given a number or such		text = "" + text;		// If the font is a font-spec object, generate a CSS font definition		if (typeof font === "object") {			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;		} else {			textStyle = font;		}		// Retrieve (or create) the cache for the text's layer and styles		layerCache = this._textCache[layer];		if (layerCache == null) {			layerCache = this._textCache[layer] = {};		}		styleCache = layerCache[textStyle];		if (styleCache == null) {			styleCache = layerCache[textStyle] = {};		}		info = styleCache[text];		// If we can't find a matching element in our cache, create a new one		if (info == null) {			var element = $("<div></div>").html(text)				.css({					position: "absolute",					'max-width': width,					top: -9999				})				.appendTo(this.getTextLayer(layer));			if (typeof font === "object") {				element.css({					font: textStyle,					color: font.color				});			} else if (typeof font === "string") {				element.addClass(font);			}			info = styleCache[text] = {				width: element.outerWidth(true),				height: element.outerHeight(true),				element: element,				positions: []			};			element.detach();		}		return info;	};	// Adds a text string to the canvas text overlay.	//	// The text isn't drawn immediately; it is marked as rendering, which will	// result in its addition to the canvas on the next render pass.	//	// @param {string} layer A string of space-separated CSS classes uniquely	//     identifying the layer containing this text.	// @param {number} x X coordinate at which to draw the text.	// @param {number} y Y coordinate at which to draw the text.	// @param {string} text Text string to draw.	// @param {(string|object)=} font Either a string of space-separated CSS	//     classes or a font-spec object, defining the text's font and style.	// @param {number=} angle Angle at which to rotate the text, in degrees.	//     Angle is currently unused, it will be implemented in the future.	// @param {number=} width Maximum width of the text before it wraps.	// @param {string=} halign Horizontal alignment of the text; either "left",	//     "center" or "right".	// @param {string=} valign Vertical alignment of the text; either "top",	//     "middle" or "bottom".	Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {		var info = this.getTextInfo(layer, text, font, angle, width),			positions = info.positions;		// Tweak the div's position to match the text's alignment		if (halign == "center") {			x -= info.width / 2;		} else if (halign == "right") {			x -= info.width;		}		if (valign == "middle") {			y -= info.height / 2;		} else if (valign == "bottom") {			y -= info.height;		}		// Determine whether this text already exists at this position.		// If so, mark it for inclusion in the next render pass.		for (var i = 0, position; position = positions[i]; i++) {			if (position.x == x && position.y == y) {				position.active = true;				return;			}		}		// If the text doesn't exist at this position, create a new entry		// For the very first position we'll re-use the original element,		// while for subsequent ones we'll clone it.		position = {			active: true,			rendered: false,			element: positions.length ? info.element.clone() : info.element,			x: x,			y: y		};		positions.push(position);		// Move the element to its final position within the container		position.element.css({			top: Math.round(y),			left: Math.round(x),			'text-align': halign	// In case the text wraps		});	};	// Removes one or more text strings from the canvas text overlay.	//	// If no parameters are given, all text within the layer is removed.	//	// Note that the text is not immediately removed; it is simply marked as	// inactive, which will result in its removal on the next render pass.	// This avoids the performance penalty for 'clear and redraw' behavior,	// where we potentially get rid of all text on a layer, but will likely	// add back most or all of it later, as when redrawing axes, for example.	//	// @param {string} layer A string of space-separated CSS classes uniquely	//     identifying the layer containing this text.	// @param {number=} x X coordinate of the text.	// @param {number=} y Y coordinate of the text.	// @param {string=} text Text string to remove.	// @param {(string|object)=} font Either a string of space-separated CSS	//     classes or a font-spec object, defining the text's font and style.	// @param {number=} angle Angle at which the text is rotated, in degrees.	//     Angle is currently unused, it will be implemented in the future.	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {		if (text == null) {			var layerCache = this._textCache[layer];			if (layerCache != null) {				for (var styleKey in layerCache) {					if (hasOwnProperty.call(layerCache, styleKey)) {						var styleCache = layerCache[styleKey];						for (var key in styleCache) {							if (hasOwnProperty.call(styleCache, key)) {								var positions = styleCache[key].positions;								for (var i = 0, position; position = positions[i]; i++) {									position.active = false;								}							}						}					}				}			}		} else {			var positions = this.getTextInfo(layer, text, font, angle).positions;			for (var i = 0, position; position = positions[i]; i++) {				if (position.x == x && position.y == y) {					position.active = false;				}			}		}	};	///////////////////////////////////////////////////////////////////////////	// The top-level container for the entire plot.    function Plot(placeholder, data_, options_, plugins) {        // data is on the form:        //   [ series1, series2 ... ]        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }        var series = [],            options = {                // the color theme used for graphs                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],                legend: {                    show: true,                    noColumns: 1, // number of colums in legend table                    labelFormatter: null, // fn: string -> string                    labelBoxBorderColor: "#ccc", // border color for the little label boxes                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph                    position: "ne", // position of default legend container within plot                    margin: 5, // distance from grid edge to default legend container within plot                    backgroundColor: null, // null means auto-detect                    backgroundOpacity: 0.85, // set to 0 to avoid background                    sorted: null    // default to no legend sorting                },                xaxis: {                    show: null, // null = auto-detect, true = always, false = never                    position: "bottom", // or "top"                    mode: null, // null or "time"                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }                    color: null, // base color, labels, ticks                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"                    transform: null, // null or f: number -> number to transform axis                    inverseTransform: null, // if transform is set, this should be the inverse function                    min: null, // min. value to show, null means set automatically                    max: null, // max. value to show, null means set automatically                    autoscaleMargin: null, // margin in % to add if auto-setting min/max                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks                    tickFormatter: null, // fn: number -> string                    labelWidth: null, // size of tick labels in pixels                    labelHeight: null,                    reserveSpace: null, // whether to reserve space even if axis isn't shown                    tickLength: null, // size in pixels of ticks, or "full" for whole line                    alignTicksWithAxis: null, // axis number or null for no sync                    tickDecimals: null, // no. of decimals, null means auto                    tickSize: null, // number or [number, "unit"]                    minTickSize: null // number or [number, "unit"]                },                yaxis: {                    autoscaleMargin: 0.02,                    position: "left" // or "right"                },                xaxes: [],                yaxes: [],                series: {                    points: {                        show: false,                        radius: 3,                        lineWidth: 2, // in pixels                        fill: true,                        fillColor: "#ffffff",                        symbol: "circle" // or callback                    },                    lines: {                        // we don't put in show: false so we can see                        // whether lines were actively disabled                        lineWidth: 2, // in pixels                        fill: false,                        fillColor: null,                        steps: false                        // Omit 'zero', so we can later default its value to                        // match that of the 'fill' option.                    },                    bars: {                        show: false,                        lineWidth: 2, // in pixels                        barWidth: 1, // in units of the x axis                        fill: true,                        fillColor: null,                        align: "left", // "left", "right", or "center"                        horizontal: false,                        zero: true                    },                    shadowSize: 3,                    highlightColor: null                },                grid: {                    show: true,                    aboveData: false,                    color: "#545454", // primary color used for outline and labels                    backgroundColor: null, // null for transparent, else color                    borderColor: null, // set if different from the grid color                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"                    margin: 0, // distance from the canvas edge to the grid                    labelMargin: 5, // in pixels                    axisMargin: 8, // in pixels                    borderWidth: 2, // in pixels                    minBorderMargin: null, // in pixels, null means taken from points radius                    markings: null, // array of ranges or fn: axes -> array of ranges                    markingsColor: "#f4f4f4",                    markingsLineWidth: 2,                    // interactive stuff                    clickable: false,                    hoverable: false,                    autoHighlight: true, // highlight in case mouse is near                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item                },                interaction: {                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow                },                hooks: {}            },        surface = null,     // the canvas for the plot itself        overlay = null,     // canvas for interactive stuff on top of plot        eventHolder = null, // jQuery object that events should be bound to        ctx = null, octx = null,        xaxes = [], yaxes = [],        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},        plotWidth = 0, plotHeight = 0,        hooks = {            processOptions: [],            processRawData: [],            processDatapoints: [],            processOffset: [],            drawBackground: [],            drawSeries: [],            draw: [],            bindEvents: [],            drawOverlay: [],            shutdown: []        },        plot = this;        // public functions        plot.setData = setData;        plot.setupGrid = setupGrid;        plot.draw = draw;        plot.getPlaceholder = function() { return placeholder; };        plot.getCanvas = function() { return surface.element; };        plot.getPlotOffset = function() { return plotOffset; };        plot.width = function () { return plotWidth; };        plot.height = function () { return plotHeight; };        plot.offset = function () {            var o = eventHolder.offset();            o.left += plotOffset.left;            o.top += plotOffset.top;            return o;        };        plot.getData = function () { return series; };        plot.getAxes = function () {            var res = {}, i;            $.each(xaxes.concat(yaxes), function (_, axis) {                if (axis)                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;            });            return res;        };        plot.getXAxes = function () { return xaxes; };        plot.getYAxes = function () { return yaxes; };        plot.c2p = canvasToAxisCoords;        plot.p2c = axisToCanvasCoords;        plot.getOptions = function () { return options; };        plot.highlight = highlight;        plot.unhighlight = unhighlight;        plot.triggerRedrawOverlay = triggerRedrawOverlay;        plot.pointOffset = function(point) {            return {                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)            };        };        plot.shutdown = shutdown;        plot.destroy = function () {            shutdown();            placeholder.removeData("plot").empty();            series = [];            options = null;            surface = null;            overlay = null;            eventHolder = null;            ctx = null;            octx = null;            xaxes = [];            yaxes = [];            hooks = null;            highlights = [];            plot = null;        };        plot.resize = function () {        	var width = placeholder.width(),        		height = placeholder.height();            surface.resize(width, height);            overlay.resize(width, height);        };        // public attributes        plot.hooks = hooks;        // initialize        initPlugins(plot);        parseOptions(options_);        setupCanvases();        setData(data_);        setupGrid();        draw();        bindEvents();        function executeHooks(hook, args) {            args = [plot].concat(args);            for (var i = 0; i < hook.length; ++i)                hook[i].apply(this, args);        }        function initPlugins() {            // References to key classes, allowing plugins to modify them            var classes = {                Canvas: Canvas            };            for (var i = 0; i < plugins.length; ++i) {                var p = plugins[i];                p.init(plot, classes);                if (p.options)                    $.extend(true, options, p.options);            }        }        function parseOptions(opts) {            $.extend(true, options, opts);            // $.extend merges arrays, rather than replacing them.  When less            // colors are provided than the size of the default palette, we            // end up with those colors plus the remaining defaults, which is            // not expected behavior; avoid it by replacing them here.            if (opts && opts.colors) {            	options.colors = opts.colors;            }            if (options.xaxis.color == null)                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();            if (options.yaxis.color == null)                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;            if (options.grid.borderColor == null)                options.grid.borderColor = options.grid.color;            if (options.grid.tickColor == null)                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();            // Fill in defaults for axis options, including any unspecified            // font-spec fields, if a font-spec was provided.            // If no x/y axis options were provided, create one of each anyway,            // since the rest of the code assumes that they exist.            var i, axisOptions, axisCount,                fontSize = placeholder.css("font-size"),                fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,                fontDefaults = {                    style: placeholder.css("font-style"),                    size: Math.round(0.8 * fontSizeDefault),                    variant: placeholder.css("font-variant"),                    weight: placeholder.css("font-weight"),                    family: placeholder.css("font-family")                };            axisCount = options.xaxes.length || 1;            for (i = 0; i < axisCount; ++i) {                axisOptions = options.xaxes[i];                if (axisOptions && !axisOptions.tickColor) {                    axisOptions.tickColor = axisOptions.color;                }                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);                options.xaxes[i] = axisOptions;                if (axisOptions.font) {                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);                    if (!axisOptions.font.color) {                        axisOptions.font.color = axisOptions.color;                    }                    if (!axisOptions.font.lineHeight) {                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);                    }                }            }            axisCount = options.yaxes.length || 1;            for (i = 0; i < axisCount; ++i) {                axisOptions = options.yaxes[i];                if (axisOptions && !axisOptions.tickColor) {                    axisOptions.tickColor = axisOptions.color;                }                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);                options.yaxes[i] = axisOptions;                if (axisOptions.font) {                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);                    if (!axisOptions.font.color) {                        axisOptions.font.color = axisOptions.color;                    }                    if (!axisOptions.font.lineHeight) {                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);                    }                }            }            // backwards compatibility, to be removed in future            if (options.xaxis.noTicks && options.xaxis.ticks == null)                options.xaxis.ticks = options.xaxis.noTicks;            if (options.yaxis.noTicks && options.yaxis.ticks == null)                options.yaxis.ticks = options.yaxis.noTicks;            if (options.x2axis) {                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);                options.xaxes[1].position = "top";            }            if (options.y2axis) {                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);                options.yaxes[1].position = "right";            }            if (options.grid.coloredAreas)                options.grid.markings = options.grid.coloredAreas;            if (options.grid.coloredAreasColor)                options.grid.markingsColor = options.grid.coloredAreasColor;            if (options.lines)                $.extend(true, options.series.lines, options.lines);            if (options.points)                $.extend(true, options.series.points, options.points);            if (options.bars)                $.extend(true, options.series.bars, options.bars);            if (options.shadowSize != null)                options.series.shadowSize = options.shadowSize;            if (options.highlightColor != null)                options.series.highlightColor = options.highlightColor;            // save options on axes for future reference            for (i = 0; i < options.xaxes.length; ++i)                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];            for (i = 0; i < options.yaxes.length; ++i)                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];            // add hooks from options            for (var n in hooks)                if (options.hooks[n] && options.hooks[n].length)                    hooks[n] = hooks[n].concat(options.hooks[n]);            executeHooks(hooks.processOptions, [options]);        }        function setData(d) {            series = parseData(d);            fillInSeriesOptions();            processData();        }        function parseData(d) {            var res = [];            for (var i = 0; i < d.length; ++i) {                var s = $.extend(true, {}, options.series);                if (d[i].data != null) {                    s.data = d[i].data; // move the data instead of deep-copy                    delete d[i].data;                    $.extend(true, s, d[i]);                    d[i].data = s.data;                }                else                    s.data = d[i];                res.push(s);            }            return res;        }        function axisNumber(obj, coord) {            var a = obj[coord + "axis"];            if (typeof a == "object") // if we got a real axis, extract number                a = a.n;            if (typeof a != "number")                a = 1; // default to first axis            return a;        }        function allAxes() {            // return flat array without annoying null entries            return $.grep(xaxes.concat(yaxes), function (a) { return a; });        }        function canvasToAxisCoords(pos) {            // return an object with x/y corresponding to all used axes            var res = {}, i, axis;            for (i = 0; i < xaxes.length; ++i) {                axis = xaxes[i];                if (axis && axis.used)                    res["x" + axis.n] = axis.c2p(pos.left);            }            for (i = 0; i < yaxes.length; ++i) {                axis = yaxes[i];                if (axis && axis.used)                    res["y" + axis.n] = axis.c2p(pos.top);            }            if (res.x1 !== undefined)                res.x = res.x1;            if (res.y1 !== undefined)                res.y = res.y1;            return res;        }        function axisToCanvasCoords(pos) {            // get canvas coords from the first pair of x/y found in pos            var res = {}, i, axis, key;            for (i = 0; i < xaxes.length; ++i) {                axis = xaxes[i];                if (axis && axis.used) {                    key = "x" + axis.n;                    if (pos[key] == null && axis.n == 1)                        key = "x";                    if (pos[key] != null) {                        res.left = axis.p2c(pos[key]);                        break;                    }                }            }            for (i = 0; i < yaxes.length; ++i) {                axis = yaxes[i];                if (axis && axis.used) {                    key = "y" + axis.n;                    if (pos[key] == null && axis.n == 1)                        key = "y";                    if (pos[key] != null) {                        res.top = axis.p2c(pos[key]);                        break;                    }                }            }            return res;        }        function getOrCreateAxis(axes, number) {            if (!axes[number - 1])                axes[number - 1] = {                    n: number, // save the number for future reference                    direction: axes == xaxes ? "x" : "y",                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)                };            return axes[number - 1];        }        function fillInSeriesOptions() {            var neededColors = series.length, maxIndex = -1, i;            // Subtract the number of series that already have fixed colors or            // color indexes from the number that we still need to generate.            for (i = 0; i < series.length; ++i) {                var sc = series[i].color;                if (sc != null) {                    neededColors--;                    if (typeof sc == "number" && sc > maxIndex) {                        maxIndex = sc;                    }                }            }            // If any of the series have fixed color indexes, then we need to            // generate at least as many colors as the highest index.            if (neededColors <= maxIndex) {                neededColors = maxIndex + 1;            }            // Generate all the colors, using first the option colors and then            // variations on those colors once they're exhausted.            var c, colors = [], colorPool = options.colors,                colorPoolSize = colorPool.length, variation = 0;            for (i = 0; i < neededColors; i++) {                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");                // Each time we exhaust the colors in the pool we adjust                // a scaling factor used to produce more variations on                // those colors. The factor alternates negative/positive                // to produce lighter/darker colors.                // Reset the variation after every few cycles, or else                // it will end up producing only white or black colors.                if (i % colorPoolSize == 0 && i) {                    if (variation >= 0) {                        if (variation < 0.5) {                            variation = -variation - 0.2;                        } else variation = 0;                    } else variation = -variation;                }                colors[i] = c.scale('rgb', 1 + variation);            }            // Finalize the series options, filling in their colors            var colori = 0, s;            for (i = 0; i < series.length; ++i) {                s = series[i];                // assign colors                if (s.color == null) {                    s.color = colors[colori].toString();                    ++colori;                }                else if (typeof s.color == "number")                    s.color = colors[s.color].toString();                // turn on lines automatically in case nothing is set                if (s.lines.show == null) {                    var v, show = true;                    for (v in s)                        if (s[v] && s[v].show) {                            show = false;                            break;                        }                    if (show)                        s.lines.show = true;                }                // If nothing was provided for lines.zero, default it to match                // lines.fill, since areas by default should extend to zero.                if (s.lines.zero == null) {                    s.lines.zero = !!s.lines.fill;                }                // setup axes                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));            }        }        function processData() {            var topSentry = Number.POSITIVE_INFINITY,                bottomSentry = Number.NEGATIVE_INFINITY,                fakeInfinity = Number.MAX_VALUE,                i, j, k, m, length,                s, points, ps, x, y, axis, val, f, p,                data, format;            function updateAxis(axis, min, max) {                if (min < axis.datamin && min != -fakeInfinity)                    axis.datamin = min;                if (max > axis.datamax && max != fakeInfinity)                    axis.datamax = max;            }            $.each(allAxes(), function (_, axis) {                // init axis                axis.datamin = topSentry;                axis.datamax = bottomSentry;                axis.used = false;            });            for (i = 0; i < series.length; ++i) {                s = series[i];                s.datapoints = { points: [] };                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);            }            // first pass: clean and copy data            for (i = 0; i < series.length; ++i) {                s = series[i];                data = s.data;                format = s.datapoints.format;                if (!format) {                    format = [];                    // find out how to copy                    format.push({ x: true, number: true, required: true });                    format.push({ y: true, number: true, required: true });                    if (s.bars.show || (s.lines.show && s.lines.fill)) {                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });                        if (s.bars.horizontal) {                            delete format[format.length - 1].y;                            format[format.length - 1].x = true;                        }                    }                    s.datapoints.format = format;                }                if (s.datapoints.pointsize != null)                    continue; // already filled in                s.datapoints.pointsize = format.length;                ps = s.datapoints.pointsize;                points = s.datapoints.points;                var insertSteps = s.lines.show && s.lines.steps;                s.xaxis.used = s.yaxis.used = true;                for (j = k = 0; j < data.length; ++j, k += ps) {                    p = data[j];                    var nullify = p == null;                    if (!nullify) {                        for (m = 0; m < ps; ++m) {                            val = p[m];                            f = format[m];                            if (f) {                                if (f.number && val != null) {                                    val = +val; // convert to number                                    if (isNaN(val))                                        val = null;                                    else if (val == Infinity)                                        val = fakeInfinity;                                    else if (val == -Infinity)                                        val = -fakeInfinity;                                }                                if (val == null) {                                    if (f.required)                                        nullify = true;                                    if (f.defaultValue != null)                                        val = f.defaultValue;                                }                            }                            points[k + m] = val;                        }                    }                    if (nullify) {                        for (m = 0; m < ps; ++m) {                            val = points[k + m];                            if (val != null) {                                f = format[m];                                // extract min/max info                                if (f.autoscale !== false) {                                    if (f.x) {                                        updateAxis(s.xaxis, val, val);                                    }                                    if (f.y) {                                        updateAxis(s.yaxis, val, val);                                    }                                }                            }                            points[k + m] = null;                        }                    }                    else {                        // a little bit of line specific stuff that                        // perhaps shouldn't be here, but lacking                        // better means...                        if (insertSteps && k > 0                            && points[k - ps] != null                            && points[k - ps] != points[k]                            && points[k - ps + 1] != points[k + 1]) {                            // copy the point to make room for a middle point                            for (m = 0; m < ps; ++m)                                points[k + ps + m] = points[k + m];                            // middle point has same y                            points[k + 1] = points[k - ps + 1];                            // we've added a point, better reflect that                            k += ps;                        }                    }                }            }            // give the hooks a chance to run            for (i = 0; i < series.length; ++i) {                s = series[i];                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);            }            // second pass: find datamax/datamin for auto-scaling            for (i = 0; i < series.length; ++i) {                s = series[i];                points = s.datapoints.points;                ps = s.datapoints.pointsize;                format = s.datapoints.format;                var xmin = topSentry, ymin = topSentry,                    xmax = bottomSentry, ymax = bottomSentry;                for (j = 0; j < points.length; j += ps) {                    if (points[j] == null)                        continue;                    for (m = 0; m < ps; ++m) {                        val = points[j + m];                        f = format[m];                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)                            continue;                        if (f.x) {                            if (val < xmin)                                xmin = val;                            if (val > xmax)                                xmax = val;                        }                        if (f.y) {                            if (val < ymin)                                ymin = val;                            if (val > ymax)                                ymax = val;                        }                    }                }                if (s.bars.show) {                    // make sure we got room for the bar on the dancing floor                    var delta;                    switch (s.bars.align) {                        case "left":                            delta = 0;                            break;                        case "right":                            delta = -s.bars.barWidth;                            break;                        default:                            delta = -s.bars.barWidth / 2;                    }                    if (s.bars.horizontal) {                        ymin += delta;                        ymax += delta + s.bars.barWidth;                    }                    else {                        xmin += delta;                        xmax += delta + s.bars.barWidth;                    }                }                updateAxis(s.xaxis, xmin, xmax);                updateAxis(s.yaxis, ymin, ymax);            }            $.each(allAxes(), function (_, axis) {                if (axis.datamin == topSentry)                    axis.datamin = null;                if (axis.datamax == bottomSentry)                    axis.datamax = null;            });        }        function setupCanvases() {            // Make sure the placeholder is clear of everything except canvases            // from a previous plot in this container that we'll try to re-use.            placeholder.css("padding", 0) // padding messes up the positioning                .children().filter(function(){                    return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');                }).remove();            if (placeholder.css("position") == 'static')                placeholder.css("position", "relative"); // for positioning labels and overlay            surface = new Canvas("flot-base", placeholder);            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features            ctx = surface.context;            octx = overlay.context;            // define which element we're listening for events on            eventHolder = $(overlay.element).unbind();            // If we're re-using a plot object, shut down the old one            var existing = placeholder.data("plot");            if (existing) {                existing.shutdown();                overlay.clear();            }            // save in case we get replotted            placeholder.data("plot", plot);        }        function bindEvents() {            // bind events            if (options.grid.hoverable) {                eventHolder.mousemove(onMouseMove);                // Use bind, rather than .mouseleave, because we officially                // still support jQuery 1.2.6, which doesn't define a shortcut                // for mouseenter or mouseleave.  This was a bug/oversight that                // was fixed somewhere around 1.3.x.  We can return to using                // .mouseleave when we drop support for 1.2.6.                eventHolder.bind("mouseleave", onMouseLeave);            }            if (options.grid.clickable)                eventHolder.click(onClick);            executeHooks(hooks.bindEvents, [eventHolder]);        }        function shutdown() {            if (redrawTimeout)                clearTimeout(redrawTimeout);            eventHolder.unbind("mousemove", onMouseMove);            eventHolder.unbind("mouseleave", onMouseLeave);            eventHolder.unbind("click", onClick);            executeHooks(hooks.shutdown, [eventHolder]);        }        function setTransformationHelpers(axis) {            // set helper functions on the axis, assumes plot area            // has been computed already            function identity(x) { return x; }            var s, m, t = axis.options.transform || identity,                it = axis.options.inverseTransform;            // precompute how much the axis is scaling a point            // in canvas space            if (axis.direction == "x") {                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));                m = Math.min(t(axis.max), t(axis.min));            }            else {                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));                s = -s;                m = Math.max(t(axis.max), t(axis.min));            }            // data point to canvas coordinate            if (t == identity) // slight optimization                axis.p2c = function (p) { return (p - m) * s; };            else                axis.p2c = function (p) { return (t(p) - m) * s; };            // canvas coordinate to data point            if (!it)                axis.c2p = function (c) { return m + c / s; };            else                axis.c2p = function (c) { return it(m + c / s); };        }        function measureTickLabels(axis) {            var opts = axis.options,                ticks = axis.ticks || [],                labelWidth = opts.labelWidth || 0,                labelHeight = opts.labelHeight || 0,                maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,                font = opts.font || "flot-tick-label tickLabel";            for (var i = 0; i < ticks.length; ++i) {                var t = ticks[i];                if (!t.label)                    continue;                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);                labelWidth = Math.max(labelWidth, info.width);                labelHeight = Math.max(labelHeight, info.height);            }            axis.labelWidth = opts.labelWidth || labelWidth;            axis.labelHeight = opts.labelHeight || labelHeight;        }        function allocateAxisBoxFirstPhase(axis) {            // find the bounding box of the axis by looking at label            // widths/heights and ticks, make room by diminishing the            // plotOffset; this first phase only looks at one            // dimension per axis, the other dimension depends on the            // other axes so will have to wait            var lw = axis.labelWidth,                lh = axis.labelHeight,                pos = axis.options.position,                isXAxis = axis.direction === "x",                tickLength = axis.options.tickLength,                axisMargin = options.grid.axisMargin,                padding = options.grid.labelMargin,                innermost = true,                outermost = true,                first = true,                found = false;            // Determine the axis's position in its direction and on its side            $.each(isXAxis ? xaxes : yaxes, function(i, a) {                if (a && a.reserveSpace) {                    if (a === axis) {                        found = true;                    } else if (a.options.position === pos) {                        if (found) {                            outermost = false;                        } else {                            innermost = false;                        }                    }                    if (!found) {                        first = false;                    }                }            });            // The outermost axis on each side has no margin            if (outermost) {                axisMargin = 0;            }            // The ticks for the first axis in each direction stretch across            if (tickLength == null) {                tickLength = first ? "full" : 5;            }            if (!isNaN(+tickLength))                padding += +tickLength;            if (isXAxis) {                lh += padding;                if (pos == "bottom") {                    plotOffset.bottom += lh + axisMargin;                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };                }                else {                    axis.box = { top: plotOffset.top + axisMargin, height: lh };                    plotOffset.top += lh + axisMargin;                }            }            else {                lw += padding;                if (pos == "left") {                    axis.box = { left: plotOffset.left + axisMargin, width: lw };                    plotOffset.left += lw + axisMargin;                }                else {                    plotOffset.right += lw + axisMargin;                    axis.box = { left: surface.width - plotOffset.right, width: lw };                }            }             // save for future reference            axis.position = pos;            axis.tickLength = tickLength;            axis.box.padding = padding;            axis.innermost = innermost;        }        function allocateAxisBoxSecondPhase(axis) {            // now that all axis boxes have been placed in one            // dimension, we can set the remaining dimension coordinates            if (axis.direction == "x") {                axis.box.left = plotOffset.left - axis.labelWidth / 2;                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;            }            else {                axis.box.top = plotOffset.top - axis.labelHeight / 2;                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;            }        }        function adjustLayoutForThingsStickingOut() {            // possibly adjust plot offset to ensure everything stays            // inside the canvas and isn't clipped off            var minMargin = options.grid.minBorderMargin,                axis, i;            // check stuff from the plot (FIXME: this should just read            // a value from the series, otherwise it's impossible to            // customize)            if (minMargin == null) {                minMargin = 0;                for (i = 0; i < series.length; ++i)                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));            }            var margins = {                left: minMargin,                right: minMargin,                top: minMargin,                bottom: minMargin            };            // check axis labels, note we don't check the actual            // labels but instead use the overall width/height to not            // jump as much around with replots            $.each(allAxes(), function (_, axis) {                if (axis.reserveSpace && axis.ticks && axis.ticks.length) {                    var lastTick = axis.ticks[axis.ticks.length - 1];                    if (axis.direction === "x") {                        margins.left = Math.max(margins.left, axis.labelWidth / 2);                        if (lastTick.v <= axis.max) {                            margins.right = Math.max(margins.right, axis.labelWidth / 2);                        }                    } else {                        margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);                        if (lastTick.v <= axis.max) {                            margins.top = Math.max(margins.top, axis.labelHeight / 2);                        }                    }                }            });            plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));            plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));            plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));            plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));        }        function setupGrid() {            var i, axes = allAxes(), showGrid = options.grid.show;            // Initialize the plot's offset from the edge of the canvas            for (var a in plotOffset) {                var margin = options.grid.margin || 0;                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;            }            executeHooks(hooks.processOffset, [plotOffset]);            // If the grid is visible, add its border width to the offset            for (var a in plotOffset) {                if(typeof(options.grid.borderWidth) == "object") {                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;                }                else {                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;                }            }            // init axes            $.each(axes, function (_, axis) {                axis.show = axis.options.show;                if (axis.show == null)                    axis.show = axis.used; // by default an axis is visible if it's got data                axis.reserveSpace = axis.show || axis.options.reserveSpace;                setRange(axis);            });            if (showGrid) {                var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; });                $.each(allocatedAxes, function (_, axis) {                    // make the ticks                    setupTickGeneration(axis);                    setTicks(axis);                    snapRangeToTicks(axis, axis.ticks);                    // find labelWidth/Height for axis                    measureTickLabels(axis);                });                // with all dimensions calculated, we can compute the                // axis bounding boxes, start from the outside                // (reverse order)                for (i = allocatedAxes.length - 1; i >= 0; --i)                    allocateAxisBoxFirstPhase(allocatedAxes[i]);                // make sure we've got enough space for things that                // might stick out                adjustLayoutForThingsStickingOut();                $.each(allocatedAxes, function (_, axis) {                    allocateAxisBoxSecondPhase(axis);                });            }            plotWidth = surface.width - plotOffset.left - plotOffset.right;            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;            // now we got the proper plot dimensions, we can compute the scaling            $.each(axes, function (_, axis) {                setTransformationHelpers(axis);            });            if (showGrid) {                drawAxisLabels();            }            insertLegend();        }        function setRange(axis) {            var opts = axis.options,                min = +(opts.min != null ? opts.min : axis.datamin),                max = +(opts.max != null ? opts.max : axis.datamax),                delta = max - min;            if (delta == 0.0) {                // degenerate case                var widen = max == 0 ? 1 : 0.01;                if (opts.min == null)                    min -= widen;                // always widen max if we couldn't widen min to ensure we                // don't fall into min == max which doesn't work                if (opts.max == null || opts.min != null)                    max += widen;            }            else {                // consider autoscaling                var margin = opts.autoscaleMargin;                if (margin != null) {                    if (opts.min == null) {                        min -= delta * margin;                        // make sure we don't go below zero if all values                        // are positive                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)                            min = 0;                    }                    if (opts.max == null) {                        max += delta * margin;                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)                            max = 0;                    }                }            }            axis.min = min;            axis.max = max;        }        function setupTickGeneration(axis) {            var opts = axis.options;            // estimate number of ticks            var noTicks;            if (typeof opts.ticks == "number" && opts.ticks > 0)                noTicks = opts.ticks;            else                // heuristic based on the model a*sqrt(x) fitted to                // some data points that seemed reasonable                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);            var delta = (axis.max - axis.min) / noTicks,                dec = -Math.floor(Math.log(delta) / Math.LN10),                maxDec = opts.tickDecimals;            if (maxDec != null && dec > maxDec) {                dec = maxDec;            }            var magn = Math.pow(10, -dec),                norm = delta / magn, // norm is between 1.0 and 10.0                size;            if (norm < 1.5) {                size = 1;            } else if (norm < 3) {                size = 2;                // special case for 2.5, requires an extra decimal                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {                    size = 2.5;                    ++dec;                }            } else if (norm < 7.5) {                size = 5;            } else {                size = 10;            }            size *= magn;            if (opts.minTickSize != null && size < opts.minTickSize) {                size = opts.minTickSize;            }            axis.delta = delta;            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);            axis.tickSize = opts.tickSize || size;            // Time mode was moved to a plug-in in 0.8, but since so many people use this            // we'll add an especially friendly make sure they remembered to include it.            if (opts.mode == "time" && !axis.tickGenerator) {                throw new Error("Time mode requires the flot.time plugin.");            }            // Flot supports base-10 axes; any other mode else is handled by a plug-in,            // like flot.time.js.            if (!axis.tickGenerator) {                axis.tickGenerator = function (axis) {                    var ticks = [],                        start = floorInBase(axis.min, axis.tickSize),                        i = 0,                        v = Number.NaN,                        prev;                    do {                        prev = v;                        v = start + i * axis.tickSize;                        ticks.push(v);                        ++i;                    } while (v < axis.max && v != prev);                    return ticks;                };				axis.tickFormatter = function (value, axis) {					var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;					var formatted = "" + Math.round(value * factor) / factor;					// If tickDecimals was specified, ensure that we have exactly that					// much precision; otherwise default to the value's own precision.					if (axis.tickDecimals != null) {						var decimal = formatted.indexOf(".");						var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;						if (precision < axis.tickDecimals) {							return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);						}					}                    return formatted;                };            }            if ($.isFunction(opts.tickFormatter))                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };            if (opts.alignTicksWithAxis != null) {                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];                if (otherAxis && otherAxis.used && otherAxis != axis) {                    // consider snapping min/max to outermost nice ticks                    var niceTicks = axis.tickGenerator(axis);                    if (niceTicks.length > 0) {                        if (opts.min == null)                            axis.min = Math.min(axis.min, niceTicks[0]);                        if (opts.max == null && niceTicks.length > 1)                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);                    }                    axis.tickGenerator = function (axis) {                        // copy ticks, scaled to this axis                        var ticks = [], v, i;                        for (i = 0; i < otherAxis.ticks.length; ++i) {                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);                            v = axis.min + v * (axis.max - axis.min);                            ticks.push(v);                        }                        return ticks;                    };                    // we might need an extra decimal since forced                    // ticks don't necessarily fit naturally                    if (!axis.mode && opts.tickDecimals == null) {                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),                            ts = axis.tickGenerator(axis);                        // only proceed if the tick interval rounded                        // with an extra decimal doesn't give us a                        // zero at end                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))                            axis.tickDecimals = extraDec;                    }                }            }        }        function setTicks(axis) {            var oticks = axis.options.ticks, ticks = [];            if (oticks == null || (typeof oticks == "number" && oticks > 0))                ticks = axis.tickGenerator(axis);            else if (oticks) {                if ($.isFunction(oticks))                    // generate the ticks                    ticks = oticks(axis);                else                    ticks = oticks;            }            // clean up/labelify the supplied ticks, copy them over            var i, v;            axis.ticks = [];            for (i = 0; i < ticks.length; ++i) {                var label = null;                var t = ticks[i];                if (typeof t == "object") {                    v = +t[0];                    if (t.length > 1)                        label = t[1];                }                else                    v = +t;                if (label == null)                    label = axis.tickFormatter(v, axis);                if (!isNaN(v))                    axis.ticks.push({ v: v, label: label });            }        }        function snapRangeToTicks(axis, ticks) {            if (axis.options.autoscaleMargin && ticks.length > 0) {                // snap to ticks                if (axis.options.min == null)                    axis.min = Math.min(axis.min, ticks[0].v);                if (axis.options.max == null && ticks.length > 1)                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);            }        }        function draw() {            surface.clear();            executeHooks(hooks.drawBackground, [ctx]);            var grid = options.grid;            // draw background, if any            if (grid.show && grid.backgroundColor)                drawBackground();            if (grid.show && !grid.aboveData) {                drawGrid();            }            for (var i = 0; i < series.length; ++i) {                executeHooks(hooks.drawSeries, [ctx, series[i]]);                drawSeries(series[i]);            }            executeHooks(hooks.draw, [ctx]);            if (grid.show && grid.aboveData) {                drawGrid();            }            surface.render();            // A draw implies that either the axes or data have changed, so we            // should probably update the overlay highlights as well.            triggerRedrawOverlay();        }        function extractRange(ranges, coord) {            var axis, from, to, key, axes = allAxes();            for (var i = 0; i < axes.length; ++i) {                axis = axes[i];                if (axis.direction == coord) {                    key = coord + axis.n + "axis";                    if (!ranges[key] && axis.n == 1)                        key = coord + "axis"; // support x1axis as xaxis                    if (ranges[key]) {                        from = ranges[key].from;                        to = ranges[key].to;                        break;                    }                }            }            // backwards-compat stuff - to be removed in future            if (!ranges[key]) {                axis = coord == "x" ? xaxes[0] : yaxes[0];                from = ranges[coord + "1"];                to = ranges[coord + "2"];            }            // auto-reverse as an added bonus            if (from != null && to != null && from > to) {                var tmp = from;                from = to;                to = tmp;            }            return { from: from, to: to, axis: axis };        }        function drawBackground() {            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");            ctx.fillRect(0, 0, plotWidth, plotHeight);            ctx.restore();        }        function drawGrid() {            var i, axes, bw, bc;            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            // draw markings            var markings = options.grid.markings;            if (markings) {                if ($.isFunction(markings)) {                    axes = plot.getAxes();                    // xmin etc. is backwards compatibility, to be                    // removed in the future                    axes.xmin = axes.xaxis.min;                    axes.xmax = axes.xaxis.max;                    axes.ymin = axes.yaxis.min;                    axes.ymax = axes.yaxis.max;                    markings = markings(axes);                }                for (i = 0; i < markings.length; ++i) {                    var m = markings[i],                        xrange = extractRange(m, "x"),                        yrange = extractRange(m, "y");                    // fill in missing                    if (xrange.from == null)                        xrange.from = xrange.axis.min;                    if (xrange.to == null)                        xrange.to = xrange.axis.max;                    if (yrange.from == null)                        yrange.from = yrange.axis.min;                    if (yrange.to == null)                        yrange.to = yrange.axis.max;                    // clip                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)                        continue;                    xrange.from = Math.max(xrange.from, xrange.axis.min);                    xrange.to = Math.min(xrange.to, xrange.axis.max);                    yrange.from = Math.max(yrange.from, yrange.axis.min);                    yrange.to = Math.min(yrange.to, yrange.axis.max);                    if (xrange.from == xrange.to && yrange.from == yrange.to)                        continue;                    // then draw                    xrange.from = xrange.axis.p2c(xrange.from);                    xrange.to = xrange.axis.p2c(xrange.to);                    yrange.from = yrange.axis.p2c(yrange.from);                    yrange.to = yrange.axis.p2c(yrange.to);                    if (xrange.from == xrange.to || yrange.from == yrange.to) {                        // draw line                        ctx.beginPath();                        ctx.strokeStyle = m.color || options.grid.markingsColor;                        ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth;                        ctx.moveTo(xrange.from, yrange.from);                        ctx.lineTo(xrange.to, yrange.to);                        ctx.stroke();                    }                    else {                        // fill area                        ctx.fillStyle = m.color || options.grid.markingsColor;                        ctx.fillRect(xrange.from, yrange.to,                                     xrange.to - xrange.from,                                     yrange.from - yrange.to);                    }                }            }            // draw the ticks            axes = allAxes();            bw = options.grid.borderWidth;            for (var j = 0; j < axes.length; ++j) {                var axis = axes[j], box = axis.box,                    t = axis.tickLength, x, y, xoff, yoff;                if (!axis.show || axis.ticks.length == 0)                    continue;                ctx.lineWidth = 1;                // find the edges                if (axis.direction == "x") {                    x = 0;                    if (t == "full")                        y = (axis.position == "top" ? 0 : plotHeight);                    else                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);                }                else {                    y = 0;                    if (t == "full")                        x = (axis.position == "left" ? 0 : plotWidth);                    else                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);                }                // draw tick bar                if (!axis.innermost) {                    ctx.strokeStyle = axis.options.color;                    ctx.beginPath();                    xoff = yoff = 0;                    if (axis.direction == "x")                        xoff = plotWidth + 1;                    else                        yoff = plotHeight + 1;                    if (ctx.lineWidth == 1) {                        if (axis.direction == "x") {                            y = Math.floor(y) + 0.5;                        } else {                            x = Math.floor(x) + 0.5;                        }                    }                    ctx.moveTo(x, y);                    ctx.lineTo(x + xoff, y + yoff);                    ctx.stroke();                }                // draw ticks                ctx.strokeStyle = axis.options.tickColor;                ctx.beginPath();                for (i = 0; i < axis.ticks.length; ++i) {                    var v = axis.ticks[i].v;                    xoff = yoff = 0;                    if (isNaN(v) || v < axis.min || v > axis.max                        // skip those lying on the axes if we got a border                        || (t == "full"                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)                            && (v == axis.min || v == axis.max)))                        continue;                    if (axis.direction == "x") {                        x = axis.p2c(v);                        yoff = t == "full" ? -plotHeight : t;                        if (axis.position == "top")                            yoff = -yoff;                    }                    else {                        y = axis.p2c(v);                        xoff = t == "full" ? -plotWidth : t;                        if (axis.position == "left")                            xoff = -xoff;                    }                    if (ctx.lineWidth == 1) {                        if (axis.direction == "x")                            x = Math.floor(x) + 0.5;                        else                            y = Math.floor(y) + 0.5;                    }                    ctx.moveTo(x, y);                    ctx.lineTo(x + xoff, y + yoff);                }                ctx.stroke();            }            // draw border            if (bw) {                // If either borderWidth or borderColor is an object, then draw the border                // line by line instead of as one rectangle                bc = options.grid.borderColor;                if(typeof bw == "object" || typeof bc == "object") {                    if (typeof bw !== "object") {                        bw = {top: bw, right: bw, bottom: bw, left: bw};                    }                    if (typeof bc !== "object") {                        bc = {top: bc, right: bc, bottom: bc, left: bc};                    }                    if (bw.top > 0) {                        ctx.strokeStyle = bc.top;                        ctx.lineWidth = bw.top;                        ctx.beginPath();                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);                        ctx.lineTo(plotWidth, 0 - bw.top/2);                        ctx.stroke();                    }                    if (bw.right > 0) {                        ctx.strokeStyle = bc.right;                        ctx.lineWidth = bw.right;                        ctx.beginPath();                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);                        ctx.stroke();                    }                    if (bw.bottom > 0) {                        ctx.strokeStyle = bc.bottom;                        ctx.lineWidth = bw.bottom;                        ctx.beginPath();                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);                        ctx.lineTo(0, plotHeight + bw.bottom / 2);                        ctx.stroke();                    }                    if (bw.left > 0) {                        ctx.strokeStyle = bc.left;                        ctx.lineWidth = bw.left;                        ctx.beginPath();                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);                        ctx.lineTo(0- bw.left/2, 0);                        ctx.stroke();                    }                }                else {                    ctx.lineWidth = bw;                    ctx.strokeStyle = options.grid.borderColor;                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);                }            }            ctx.restore();        }        function drawAxisLabels() {            $.each(allAxes(), function (_, axis) {                var box = axis.box,                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,                    font = axis.options.font || "flot-tick-label tickLabel",                    tick, x, y, halign, valign;                // Remove text before checking for axis.show and ticks.length;                // otherwise plugins, like flot-tickrotor, that draw their own                // tick labels will end up with both theirs and the defaults.                surface.removeText(layer);                if (!axis.show || axis.ticks.length == 0)                    return;                for (var i = 0; i < axis.ticks.length; ++i) {                    tick = axis.ticks[i];                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)                        continue;                    if (axis.direction == "x") {                        halign = "center";                        x = plotOffset.left + axis.p2c(tick.v);                        if (axis.position == "bottom") {                            y = box.top + box.padding;                        } else {                            y = box.top + box.height - box.padding;                            valign = "bottom";                        }                    } else {                        valign = "middle";                        y = plotOffset.top + axis.p2c(tick.v);                        if (axis.position == "left") {                            x = box.left + box.width - box.padding;                            halign = "right";                        } else {                            x = box.left + box.padding;                        }                    }                    surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);                }            });        }        function drawSeries(series) {            if (series.lines.show)                drawSeriesLines(series);            if (series.bars.show)                drawSeriesBars(series);            if (series.points.show)                drawSeriesPoints(series);        }        function drawSeriesLines(series) {            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {                var points = datapoints.points,                    ps = datapoints.pointsize,                    prevx = null, prevy = null;                ctx.beginPath();                for (var i = ps; i < points.length; i += ps) {                    var x1 = points[i - ps], y1 = points[i - ps + 1],                        x2 = points[i], y2 = points[i + 1];                    if (x1 == null || x2 == null)                        continue;                    // clip with ymin                    if (y1 <= y2 && y1 < axisy.min) {                        if (y2 < axisy.min)                            continue;   // line segment is outside                        // compute new intersection point                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.min;                    }                    else if (y2 <= y1 && y2 < axisy.min) {                        if (y1 < axisy.min)                            continue;                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y2 = axisy.min;                    }                    // clip with ymax                    if (y1 >= y2 && y1 > axisy.max) {                        if (y2 > axisy.max)                            continue;                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.max;                    }                    else if (y2 >= y1 && y2 > axisy.max) {                        if (y1 > axisy.max)                            continue;                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y2 = axisy.max;                    }                    // clip with xmin                    if (x1 <= x2 && x1 < axisx.min) {                        if (x2 < axisx.min)                            continue;                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.min;                    }                    else if (x2 <= x1 && x2 < axisx.min) {                        if (x1 < axisx.min)                            continue;                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.min;                    }                    // clip with xmax                    if (x1 >= x2 && x1 > axisx.max) {                        if (x2 > axisx.max)                            continue;                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.max;                    }                    else if (x2 >= x1 && x2 > axisx.max) {                        if (x1 > axisx.max)                            continue;                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.max;                    }                    if (x1 != prevx || y1 != prevy)                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);                    prevx = x2;                    prevy = y2;                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);                }                ctx.stroke();            }            function plotLineArea(datapoints, axisx, axisy) {                var points = datapoints.points,                    ps = datapoints.pointsize,                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),                    i = 0, top, areaOpen = false,                    ypos = 1, segmentStart = 0, segmentEnd = 0;                // we process each segment in two turns, first forward                // direction to sketch out top, then once we hit the                // end we go backwards to sketch the bottom                while (true) {                    if (ps > 0 && i > points.length + ps)                        break;                    i += ps; // ps is negative if going backwards                    var x1 = points[i - ps],                        y1 = points[i - ps + ypos],                        x2 = points[i], y2 = points[i + ypos];                    if (areaOpen) {                        if (ps > 0 && x1 != null && x2 == null) {                            // at turning point                            segmentEnd = i;                            ps = -ps;                            ypos = 2;                            continue;                        }                        if (ps < 0 && i == segmentStart + ps) {                            // done with the reverse sweep                            ctx.fill();                            areaOpen = false;                            ps = -ps;                            ypos = 1;                            i = segmentStart = segmentEnd + ps;                            continue;                        }                    }                    if (x1 == null || x2 == null)                        continue;                    // clip x values                    // clip with xmin                    if (x1 <= x2 && x1 < axisx.min) {                        if (x2 < axisx.min)                            continue;                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.min;                    }                    else if (x2 <= x1 && x2 < axisx.min) {                        if (x1 < axisx.min)                            continue;                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.min;                    }                    // clip with xmax                    if (x1 >= x2 && x1 > axisx.max) {                        if (x2 > axisx.max)                            continue;                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x1 = axisx.max;                    }                    else if (x2 >= x1 && x2 > axisx.max) {                        if (x1 > axisx.max)                            continue;                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;                        x2 = axisx.max;                    }                    if (!areaOpen) {                        // open area                        ctx.beginPath();                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));                        areaOpen = true;                    }                    // now first check the case where both is outside                    if (y1 >= axisy.max && y2 >= axisy.max) {                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));                        continue;                    }                    else if (y1 <= axisy.min && y2 <= axisy.min) {                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));                        continue;                    }                    // else it's a bit more complicated, there might                    // be a flat maxed out rectangle first, then a                    // triangular cutout or reverse; to find these                    // keep track of the current x values                    var x1old = x1, x2old = x2;                    // clip the y values, without shortcutting, we                    // go through all cases in turn                    // clip with ymin                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.min;                    }                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;                        y2 = axisy.min;                    }                    // clip with ymax                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y1 = axisy.max;                    }                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;                        y2 = axisy.max;                    }                    // if the x value was changed we got a rectangle                    // to fill                    if (x1 != x1old) {                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));                        // it goes to (x1, y1), but we fill that below                    }                    // fill triangular section, this sometimes result                    // in redundant points if (x1, y1) hasn't changed                    // from previous line to, but we just ignore that                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));                    // fill the other rectangle if it's there                    if (x2 != x2old) {                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));                    }                }            }            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            ctx.lineJoin = "round";            var lw = series.lines.lineWidth,                sw = series.shadowSize;            // FIXME: consider another form of shadow when filling is turned on            if (lw > 0 && sw > 0) {                // draw shadow as a thick and thin line with transparency                ctx.lineWidth = sw;                ctx.strokeStyle = "rgba(0,0,0,0.1)";                // position shadow at angle from the mid of line                var angle = Math.PI/18;                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);                ctx.lineWidth = sw/2;                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);            }            ctx.lineWidth = lw;            ctx.strokeStyle = series.color;            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);            if (fillStyle) {                ctx.fillStyle = fillStyle;                plotLineArea(series.datapoints, series.xaxis, series.yaxis);            }            if (lw > 0)                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);            ctx.restore();        }        function drawSeriesPoints(series) {            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {                var points = datapoints.points, ps = datapoints.pointsize;                for (var i = 0; i < points.length; i += ps) {                    var x = points[i], y = points[i + 1];                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)                        continue;                    ctx.beginPath();                    x = axisx.p2c(x);                    y = axisy.p2c(y) + offset;                    if (symbol == "circle")                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);                    else                        symbol(ctx, x, y, radius, shadow);                    ctx.closePath();                    if (fillStyle) {                        ctx.fillStyle = fillStyle;                        ctx.fill();                    }                    ctx.stroke();                }            }            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            var lw = series.points.lineWidth,                sw = series.shadowSize,                radius = series.points.radius,                symbol = series.points.symbol;            // If the user sets the line width to 0, we change it to a very             // small value. A line width of 0 seems to force the default of 1.            // Doing the conditional here allows the shadow setting to still be             // optional even with a lineWidth of 0.            if( lw == 0 )                lw = 0.0001;            if (lw > 0 && sw > 0) {                // draw shadow in two steps                var w = sw / 2;                ctx.lineWidth = w;                ctx.strokeStyle = "rgba(0,0,0,0.1)";                plotPoints(series.datapoints, radius, null, w + w/2, true,                           series.xaxis, series.yaxis, symbol);                ctx.strokeStyle = "rgba(0,0,0,0.2)";                plotPoints(series.datapoints, radius, null, w/2, true,                           series.xaxis, series.yaxis, symbol);            }            ctx.lineWidth = lw;            ctx.strokeStyle = series.color;            plotPoints(series.datapoints, radius,                       getFillStyle(series.points, series.color), 0, false,                       series.xaxis, series.yaxis, symbol);            ctx.restore();        }        function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {            var left, right, bottom, top,                drawLeft, drawRight, drawTop, drawBottom,                tmp;            // in horizontal mode, we start the bar from the left            // instead of from the bottom so it appears to be            // horizontal rather than vertical            if (horizontal) {                drawBottom = drawRight = drawTop = true;                drawLeft = false;                left = b;                right = x;                top = y + barLeft;                bottom = y + barRight;                // account for negative bars                if (right < left) {                    tmp = right;                    right = left;                    left = tmp;                    drawLeft = true;                    drawRight = false;                }            }            else {                drawLeft = drawRight = drawTop = true;                drawBottom = false;                left = x + barLeft;                right = x + barRight;                bottom = b;                top = y;                // account for negative bars                if (top < bottom) {                    tmp = top;                    top = bottom;                    bottom = tmp;                    drawBottom = true;                    drawTop = false;                }            }            // clip            if (right < axisx.min || left > axisx.max ||                top < axisy.min || bottom > axisy.max)                return;            if (left < axisx.min) {                left = axisx.min;                drawLeft = false;            }            if (right > axisx.max) {                right = axisx.max;                drawRight = false;            }            if (bottom < axisy.min) {                bottom = axisy.min;                drawBottom = false;            }            if (top > axisy.max) {                top = axisy.max;                drawTop = false;            }            left = axisx.p2c(left);            bottom = axisy.p2c(bottom);            right = axisx.p2c(right);            top = axisy.p2c(top);            // fill the bar            if (fillStyleCallback) {                c.fillStyle = fillStyleCallback(bottom, top);                c.fillRect(left, top, right - left, bottom - top)            }            // draw outline            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {                c.beginPath();                // FIXME: inline moveTo is buggy with excanvas                c.moveTo(left, bottom);                if (drawLeft)                    c.lineTo(left, top);                else                    c.moveTo(left, top);                if (drawTop)                    c.lineTo(right, top);                else                    c.moveTo(right, top);                if (drawRight)                    c.lineTo(right, bottom);                else                    c.moveTo(right, bottom);                if (drawBottom)                    c.lineTo(left, bottom);                else                    c.moveTo(left, bottom);                c.stroke();            }        }        function drawSeriesBars(series) {            function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {                var points = datapoints.points, ps = datapoints.pointsize;                for (var i = 0; i < points.length; i += ps) {                    if (points[i] == null)                        continue;                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);                }            }            ctx.save();            ctx.translate(plotOffset.left, plotOffset.top);            // FIXME: figure out a way to add shadows (for instance along the right edge)            ctx.lineWidth = series.bars.lineWidth;            ctx.strokeStyle = series.color;            var barLeft;            switch (series.bars.align) {                case "left":                    barLeft = 0;                    break;                case "right":                    barLeft = -series.bars.barWidth;                    break;                default:                    barLeft = -series.bars.barWidth / 2;            }            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);            ctx.restore();        }        function getFillStyle(filloptions, seriesColor, bottom, top) {            var fill = filloptions.fill;            if (!fill)                return null;            if (filloptions.fillColor)                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);            var c = $.color.parse(seriesColor);            c.a = typeof fill == "number" ? fill : 0.4;            c.normalize();            return c.toString();        }        function insertLegend() {            if (options.legend.container != null) {                $(options.legend.container).html("");            } else {                placeholder.find(".legend").remove();            }            if (!options.legend.show) {                return;            }            var fragments = [], entries = [], rowStarted = false,                lf = options.legend.labelFormatter, s, label;            // Build a list of legend entries, with each having a label and a color            for (var i = 0; i < series.length; ++i) {                s = series[i];                if (s.label) {                    label = lf ? lf(s.label, s) : s.label;                    if (label) {                        entries.push({                            label: label,                            color: s.color                        });                    }                }            }            // Sort the legend using either the default or a custom comparator            if (options.legend.sorted) {                if ($.isFunction(options.legend.sorted)) {                    entries.sort(options.legend.sorted);                } else if (options.legend.sorted == "reverse") {                	entries.reverse();                } else {                    var ascending = options.legend.sorted != "descending";                    entries.sort(function(a, b) {                        return a.label == b.label ? 0 : (                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR                        );                    });                }            }            // Generate markup for the list of entries, in their final order            for (var i = 0; i < entries.length; ++i) {                var entry = entries[i];                if (i % options.legend.noColumns == 0) {                    if (rowStarted)                        fragments.push('</tr>');                    fragments.push('<tr>');                    rowStarted = true;                }                fragments.push(                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +                    '<td class="legendLabel">' + entry.label + '</td>'                );            }            if (rowStarted)                fragments.push('</tr>');            if (fragments.length == 0)                return;            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';            if (options.legend.container != null)                $(options.legend.container).html(table);            else {                var pos = "",                    p = options.legend.position,                    m = options.legend.margin;                if (m[0] == null)                    m = [m, m];                if (p.charAt(0) == "n")                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';                else if (p.charAt(0) == "s")                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';                if (p.charAt(1) == "e")                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';                else if (p.charAt(1) == "w")                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);                if (options.legend.backgroundOpacity != 0.0) {                    // put in the transparent background                    // separately to avoid blended labels and                    // label boxes                    var c = options.legend.backgroundColor;                    if (c == null) {                        c = options.grid.backgroundColor;                        if (c && typeof c == "string")                            c = $.color.parse(c);                        else                            c = $.color.extract(legend, 'background-color');                        c.a = 1;                        c = c.toString();                    }                    var div = legend.children();                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);                }            }        }        // interactive features        var highlights = [],            redrawTimeout = null;        // returns the data item the mouse is over, or null if none is found        function findNearbyItem(mouseX, mouseY, seriesFilter) {            var maxDistance = options.grid.mouseActiveRadius,                smallestDistance = maxDistance * maxDistance + 1,                item = null, foundPoint = false, i, j, ps;            for (i = series.length - 1; i >= 0; --i) {                if (!seriesFilter(series[i]))                    continue;                var s = series[i],                    axisx = s.xaxis,                    axisy = s.yaxis,                    points = s.datapoints.points,                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster                    my = axisy.c2p(mouseY),                    maxx = maxDistance / axisx.scale,                    maxy = maxDistance / axisy.scale;                ps = s.datapoints.pointsize;                // with inverse transforms, we can't use the maxx/maxy                // optimization, sadly                if (axisx.options.inverseTransform)                    maxx = Number.MAX_VALUE;                if (axisy.options.inverseTransform)                    maxy = Number.MAX_VALUE;                if (s.lines.show || s.points.show) {                    for (j = 0; j < points.length; j += ps) {                        var x = points[j], y = points[j + 1];                        if (x == null)                            continue;                        // For points and lines, the cursor must be within a                        // certain distance to the data point                        if (x - mx > maxx || x - mx < -maxx ||                            y - my > maxy || y - my < -maxy)                            continue;                        // We have to calculate distances in pixels, not in                        // data units, because the scales of the axes may be different                        var dx = Math.abs(axisx.p2c(x) - mouseX),                            dy = Math.abs(axisy.p2c(y) - mouseY),                            dist = dx * dx + dy * dy; // we save the sqrt                        // use <= to ensure last point takes precedence                        // (last generally means on top of)                        if (dist < smallestDistance) {                            smallestDistance = dist;                            item = [i, j / ps];                        }                    }                }                if (s.bars.show && !item) { // no other point can be nearby                    var barLeft, barRight;                    switch (s.bars.align) {                        case "left":                            barLeft = 0;                            break;                        case "right":                            barLeft = -s.bars.barWidth;                            break;                        default:                            barLeft = -s.bars.barWidth / 2;                    }                    barRight = barLeft + s.bars.barWidth;                    for (j = 0; j < points.length; j += ps) {                        var x = points[j], y = points[j + 1], b = points[j + 2];                        if (x == null)                            continue;                        // for a bar graph, the cursor must be inside the bar                        if (series[i].bars.horizontal ?                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&                             my >= y + barLeft && my <= y + barRight) :                            (mx >= x + barLeft && mx <= x + barRight &&                             my >= Math.min(b, y) && my <= Math.max(b, y)))                                item = [i, j / ps];                    }                }            }            if (item) {                i = item[0];                j = item[1];                ps = series[i].datapoints.pointsize;                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),                         dataIndex: j,                         series: series[i],                         seriesIndex: i };            }            return null;        }        function onMouseMove(e) {            if (options.grid.hoverable)                triggerClickHoverEvent("plothover", e,                                       function (s) { return s["hoverable"] != false; });        }        function onMouseLeave(e) {            if (options.grid.hoverable)                triggerClickHoverEvent("plothover", e,                                       function (s) { return false; });        }        function onClick(e) {            triggerClickHoverEvent("plotclick", e,                                   function (s) { return s["clickable"] != false; });        }        // trigger click or hover event (they send the same parameters        // so we share their code)        function triggerClickHoverEvent(eventname, event, seriesFilter) {            var offset = eventHolder.offset(),                canvasX = event.pageX - offset.left - plotOffset.left,                canvasY = event.pageY - offset.top - plotOffset.top,            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });            pos.pageX = event.pageX;            pos.pageY = event.pageY;            var item = findNearbyItem(canvasX, canvasY, seriesFilter);            if (item) {                // fill in mouse pos for any listeners out there                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);            }            if (options.grid.autoHighlight) {                // clear auto-highlights                for (var i = 0; i < highlights.length; ++i) {                    var h = highlights[i];                    if (h.auto == eventname &&                        !(item && h.series == item.series &&                          h.point[0] == item.datapoint[0] &&                          h.point[1] == item.datapoint[1]))                        unhighlight(h.series, h.point);                }                if (item)                    highlight(item.series, item.datapoint, eventname);            }            placeholder.trigger(eventname, [ pos, item ]);        }        function triggerRedrawOverlay() {            var t = options.interaction.redrawOverlayInterval;            if (t == -1) {      // skip event queue                drawOverlay();                return;            }            if (!redrawTimeout)                redrawTimeout = setTimeout(drawOverlay, t);        }        function drawOverlay() {            redrawTimeout = null;            // draw highlights            octx.save();            overlay.clear();            octx.translate(plotOffset.left, plotOffset.top);            var i, hi;            for (i = 0; i < highlights.length; ++i) {                hi = highlights[i];                if (hi.series.bars.show)                    drawBarHighlight(hi.series, hi.point);                else                    drawPointHighlight(hi.series, hi.point);            }            octx.restore();            executeHooks(hooks.drawOverlay, [octx]);        }        function highlight(s, point, auto) {            if (typeof s == "number")                s = series[s];            if (typeof point == "number") {                var ps = s.datapoints.pointsize;                point = s.datapoints.points.slice(ps * point, ps * (point + 1));            }            var i = indexOfHighlight(s, point);            if (i == -1) {                highlights.push({ series: s, point: point, auto: auto });                triggerRedrawOverlay();            }            else if (!auto)                highlights[i].auto = false;        }        function unhighlight(s, point) {            if (s == null && point == null) {                highlights = [];                triggerRedrawOverlay();                return;            }            if (typeof s == "number")                s = series[s];            if (typeof point == "number") {                var ps = s.datapoints.pointsize;                point = s.datapoints.points.slice(ps * point, ps * (point + 1));            }            var i = indexOfHighlight(s, point);            if (i != -1) {                highlights.splice(i, 1);                triggerRedrawOverlay();            }        }        function indexOfHighlight(s, p) {            for (var i = 0; i < highlights.length; ++i) {                var h = highlights[i];                if (h.series == s && h.point[0] == p[0]                    && h.point[1] == p[1])                    return i;            }            return -1;        }        function drawPointHighlight(series, point) {            var x = point[0], y = point[1],                axisx = series.xaxis, axisy = series.yaxis,                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)                return;            var pointRadius = series.points.radius + series.points.lineWidth / 2;            octx.lineWidth = pointRadius;            octx.strokeStyle = highlightColor;            var radius = 1.5 * pointRadius;            x = axisx.p2c(x);            y = axisy.p2c(y);            octx.beginPath();            if (series.points.symbol == "circle")                octx.arc(x, y, radius, 0, 2 * Math.PI, false);            else                series.points.symbol(octx, x, y, radius, false);            octx.closePath();            octx.stroke();        }        function drawBarHighlight(series, point) {            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),                fillStyle = highlightColor,                barLeft;            switch (series.bars.align) {                case "left":                    barLeft = 0;                    break;                case "right":                    barLeft = -series.bars.barWidth;                    break;                default:                    barLeft = -series.bars.barWidth / 2;            }            octx.lineWidth = series.bars.lineWidth;            octx.strokeStyle = highlightColor;            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,                    function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);        }        function getColorOrGradient(spec, bottom, top, defaultColor) {            if (typeof spec == "string")                return spec;            else {                // assume this is a gradient spec; IE currently only                // supports a simple vertical gradient properly, so that's                // what we support too                var gradient = ctx.createLinearGradient(0, top, 0, bottom);                for (var i = 0, l = spec.colors.length; i < l; ++i) {                    var c = spec.colors[i];                    if (typeof c != "string") {                        var co = $.color.parse(defaultColor);                        if (c.brightness != null)                            co = co.scale('rgb', c.brightness);                        if (c.opacity != null)                            co.a *= c.opacity;                        c = co.toString();                    }                    gradient.addColorStop(i / (l - 1), c);                }                return gradient;            }        }    }    // Add the plot function to the top level of the jQuery object    $.plot = function(placeholder, data, options) {        //var t0 = new Date();        var plot = new Plot($(placeholder), data, options, $.plot.plugins);        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));        return plot;    };    $.plot.version = "0.8.2";    $.plot.plugins = [];    // Also add the plot function as a chainable property    $.fn.plot = function(data, options) {        return this.each(function() {            $.plot(this, data, options);        });    };    // round to nearby lower multiple of base    function floorInBase(n, base) {        return base * Math.floor(n / base);    }})(jQuery);
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