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| // Copyright 2006 Google Inc.//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at////   http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// Known Issues://// * Patterns only support repeat.// * Radial gradient are not implemented. The VML version of these look very//   different from the canvas one.// * Clipping paths are not implemented.// * Coordsize. The width and height attribute have higher priority than the//   width and height style values which isn't correct.// * Painting mode isn't implemented.// * Canvas width/height should is using content-box by default. IE in//   Quirks mode will draw the canvas using border-box. Either change your//   doctype to HTML5//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)//   or use Box Sizing Behavior from WebFX//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)// * Non uniform scaling does not correctly scale strokes.// * Filling very large shapes (above 5000 points) is buggy.// * Optimize. There is always room for speed improvements.// Only add this code if we do not already have a canvas implementationif (!document.createElement('canvas').getContext) {(function() {  // alias some functions to make (compiled) code shorter  var m = Math;  var mr = m.round;  var ms = m.sin;  var mc = m.cos;  var abs = m.abs;  var sqrt = m.sqrt;  // this is used for sub pixel precision  var Z = 10;  var Z2 = Z / 2;  var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];  /**   * This funtion is assigned to the <canvas> elements as element.getContext().   * @this {HTMLElement}   * @return {CanvasRenderingContext2D_}   */  function getContext() {    return this.context_ ||        (this.context_ = new CanvasRenderingContext2D_(this));  }  var slice = Array.prototype.slice;  /**   * Binds a function to an object. The returned function will always use the   * passed in {@code obj} as {@code this}.   *   * Example:   *   *   g = bind(f, obj, a, b)   *   g(c, d) // will do f.call(obj, a, b, c, d)   *   * @param {Function} f The function to bind the object to   * @param {Object} obj The object that should act as this when the function   *     is called   * @param {*} var_args Rest arguments that will be used as the initial   *     arguments when the function is called   * @return {Function} A new function that has bound this   */  function bind(f, obj, var_args) {    var a = slice.call(arguments, 2);    return function() {      return f.apply(obj, a.concat(slice.call(arguments)));    };  }  function encodeHtmlAttribute(s) {    return String(s).replace(/&/g, '&').replace(/"/g, '"');  }  function addNamespace(doc, prefix, urn) {    if (!doc.namespaces[prefix]) {      doc.namespaces.add(prefix, urn, '#default#VML');    }  }  function addNamespacesAndStylesheet(doc) {    addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');    addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');    // Setup default CSS.  Only add one style sheet per document    if (!doc.styleSheets['ex_canvas_']) {      var ss = doc.createStyleSheet();      ss.owningElement.id = 'ex_canvas_';      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +          // default size is 300x150 in Gecko and Opera          'text-align:left;width:300px;height:150px}';    }  }  // Add namespaces and stylesheet at startup.  addNamespacesAndStylesheet(document);  var G_vmlCanvasManager_ = {    init: function(opt_doc) {      var doc = opt_doc || document;      // Create a dummy element so that IE will allow canvas elements to be      // recognized.      doc.createElement('canvas');      doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));    },    init_: function(doc) {      // find all canvas elements      var els = doc.getElementsByTagName('canvas');      for (var i = 0; i < els.length; i++) {        this.initElement(els[i]);      }    },    /**     * Public initializes a canvas element so that it can be used as canvas     * element from now on. This is called automatically before the page is     * loaded but if you are creating elements using createElement you need to     * make sure this is called on the element.     * @param {HTMLElement} el The canvas element to initialize.     * @return {HTMLElement} the element that was created.     */    initElement: function(el) {      if (!el.getContext) {        el.getContext = getContext;        // Add namespaces and stylesheet to document of the element.        addNamespacesAndStylesheet(el.ownerDocument);        // Remove fallback content. There is no way to hide text nodes so we        // just remove all childNodes. We could hide all elements and remove        // text nodes but who really cares about the fallback content.        el.innerHTML = '';        // do not use inline function because that will leak memory        el.attachEvent('onpropertychange', onPropertyChange);        el.attachEvent('onresize', onResize);        var attrs = el.attributes;        if (attrs.width && attrs.width.specified) {          // TODO: use runtimeStyle and coordsize          // el.getContext().setWidth_(attrs.width.nodeValue);          el.style.width = attrs.width.nodeValue + 'px';        } else {          el.width = el.clientWidth;        }        if (attrs.height && attrs.height.specified) {          // TODO: use runtimeStyle and coordsize          // el.getContext().setHeight_(attrs.height.nodeValue);          el.style.height = attrs.height.nodeValue + 'px';        } else {          el.height = el.clientHeight;        }        //el.getContext().setCoordsize_()      }      return el;    }  };  function onPropertyChange(e) {    var el = e.srcElement;    switch (e.propertyName) {      case 'width':        el.getContext().clearRect();        el.style.width = el.attributes.width.nodeValue + 'px';        // In IE8 this does not trigger onresize.        el.firstChild.style.width =  el.clientWidth + 'px';        break;      case 'height':        el.getContext().clearRect();        el.style.height = el.attributes.height.nodeValue + 'px';        el.firstChild.style.height = el.clientHeight + 'px';        break;    }  }  function onResize(e) {    var el = e.srcElement;    if (el.firstChild) {      el.firstChild.style.width =  el.clientWidth + 'px';      el.firstChild.style.height = el.clientHeight + 'px';    }  }  G_vmlCanvasManager_.init();  // precompute "00" to "FF"  var decToHex = [];  for (var i = 0; i < 16; i++) {    for (var j = 0; j < 16; j++) {      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);    }  }  function createMatrixIdentity() {    return [      [1, 0, 0],      [0, 1, 0],      [0, 0, 1]    ];  }  function matrixMultiply(m1, m2) {    var result = createMatrixIdentity();    for (var x = 0; x < 3; x++) {      for (var y = 0; y < 3; y++) {        var sum = 0;        for (var z = 0; z < 3; z++) {          sum += m1[x][z] * m2[z][y];        }        result[x][y] = sum;      }    }    return result;  }  function copyState(o1, o2) {    o2.fillStyle     = o1.fillStyle;    o2.lineCap       = o1.lineCap;    o2.lineJoin      = o1.lineJoin;    o2.lineWidth     = o1.lineWidth;    o2.miterLimit    = o1.miterLimit;    o2.shadowBlur    = o1.shadowBlur;    o2.shadowColor   = o1.shadowColor;    o2.shadowOffsetX = o1.shadowOffsetX;    o2.shadowOffsetY = o1.shadowOffsetY;    o2.strokeStyle   = o1.strokeStyle;    o2.globalAlpha   = o1.globalAlpha;    o2.font          = o1.font;    o2.textAlign     = o1.textAlign;    o2.textBaseline  = o1.textBaseline;    o2.arcScaleX_    = o1.arcScaleX_;    o2.arcScaleY_    = o1.arcScaleY_;    o2.lineScale_    = o1.lineScale_;  }  var colorData = {    aliceblue: '#F0F8FF',    antiquewhite: '#FAEBD7',    aquamarine: '#7FFFD4',    azure: '#F0FFFF',    beige: '#F5F5DC',    bisque: '#FFE4C4',    black: '#000000',    blanchedalmond: '#FFEBCD',    blueviolet: '#8A2BE2',    brown: '#A52A2A',    burlywood: '#DEB887',    cadetblue: '#5F9EA0',    chartreuse: '#7FFF00',    chocolate: '#D2691E',    coral: '#FF7F50',    cornflowerblue: '#6495ED',    cornsilk: '#FFF8DC',    crimson: '#DC143C',    cyan: '#00FFFF',    darkblue: '#00008B',    darkcyan: '#008B8B',    darkgoldenrod: '#B8860B',    darkgray: '#A9A9A9',    darkgreen: '#006400',    darkgrey: '#A9A9A9',    darkkhaki: '#BDB76B',    darkmagenta: '#8B008B',    darkolivegreen: '#556B2F',    darkorange: '#FF8C00',    darkorchid: '#9932CC',    darkred: '#8B0000',    darksalmon: '#E9967A',    darkseagreen: '#8FBC8F',    darkslateblue: '#483D8B',    darkslategray: '#2F4F4F',    darkslategrey: '#2F4F4F',    darkturquoise: '#00CED1',    darkviolet: '#9400D3',    deeppink: '#FF1493',    deepskyblue: '#00BFFF',    dimgray: '#696969',    dimgrey: '#696969',    dodgerblue: '#1E90FF',    firebrick: '#B22222',    floralwhite: '#FFFAF0',    forestgreen: '#228B22',    gainsboro: '#DCDCDC',    ghostwhite: '#F8F8FF',    gold: '#FFD700',    goldenrod: '#DAA520',    grey: '#808080',    greenyellow: '#ADFF2F',    honeydew: '#F0FFF0',    hotpink: '#FF69B4',    indianred: '#CD5C5C',    indigo: '#4B0082',    ivory: '#FFFFF0',    khaki: '#F0E68C',    lavender: '#E6E6FA',    lavenderblush: '#FFF0F5',    lawngreen: '#7CFC00',    lemonchiffon: '#FFFACD',    lightblue: '#ADD8E6',    lightcoral: '#F08080',    lightcyan: '#E0FFFF',    lightgoldenrodyellow: '#FAFAD2',    lightgreen: '#90EE90',    lightgrey: '#D3D3D3',    lightpink: '#FFB6C1',    lightsalmon: '#FFA07A',    lightseagreen: '#20B2AA',    lightskyblue: '#87CEFA',    lightslategray: '#778899',    lightslategrey: '#778899',    lightsteelblue: '#B0C4DE',    lightyellow: '#FFFFE0',    limegreen: '#32CD32',    linen: '#FAF0E6',    magenta: '#FF00FF',    mediumaquamarine: '#66CDAA',    mediumblue: '#0000CD',    mediumorchid: '#BA55D3',    mediumpurple: '#9370DB',    mediumseagreen: '#3CB371',    mediumslateblue: '#7B68EE',    mediumspringgreen: '#00FA9A',    mediumturquoise: '#48D1CC',    mediumvioletred: '#C71585',    midnightblue: '#191970',    mintcream: '#F5FFFA',    mistyrose: '#FFE4E1',    moccasin: '#FFE4B5',    navajowhite: '#FFDEAD',    oldlace: '#FDF5E6',    olivedrab: '#6B8E23',    orange: '#FFA500',    orangered: '#FF4500',    orchid: '#DA70D6',    palegoldenrod: '#EEE8AA',    palegreen: '#98FB98',    paleturquoise: '#AFEEEE',    palevioletred: '#DB7093',    papayawhip: '#FFEFD5',    peachpuff: '#FFDAB9',    peru: '#CD853F',    pink: '#FFC0CB',    plum: '#DDA0DD',    powderblue: '#B0E0E6',    rosybrown: '#BC8F8F',    royalblue: '#4169E1',    saddlebrown: '#8B4513',    salmon: '#FA8072',    sandybrown: '#F4A460',    seagreen: '#2E8B57',    seashell: '#FFF5EE',    sienna: '#A0522D',    skyblue: '#87CEEB',    slateblue: '#6A5ACD',    slategray: '#708090',    slategrey: '#708090',    snow: '#FFFAFA',    springgreen: '#00FF7F',    steelblue: '#4682B4',    tan: '#D2B48C',    thistle: '#D8BFD8',    tomato: '#FF6347',    turquoise: '#40E0D0',    violet: '#EE82EE',    wheat: '#F5DEB3',    whitesmoke: '#F5F5F5',    yellowgreen: '#9ACD32'  };  function getRgbHslContent(styleString) {    var start = styleString.indexOf('(', 3);    var end = styleString.indexOf(')', start + 1);    var parts = styleString.substring(start + 1, end).split(',');    // add alpha if needed    if (parts.length != 4 || styleString.charAt(3) != 'a') {      parts[3] = 1;    }    return parts;  }  function percent(s) {    return parseFloat(s) / 100;  }  function clamp(v, min, max) {    return Math.min(max, Math.max(min, v));  }  function hslToRgb(parts){    var r, g, b, h, s, l;    h = parseFloat(parts[0]) / 360 % 360;    if (h < 0)      h++;    s = clamp(percent(parts[1]), 0, 1);    l = clamp(percent(parts[2]), 0, 1);    if (s == 0) {      r = g = b = l; // achromatic    } else {      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;      var p = 2 * l - q;      r = hueToRgb(p, q, h + 1 / 3);      g = hueToRgb(p, q, h);      b = hueToRgb(p, q, h - 1 / 3);    }    return '#' + decToHex[Math.floor(r * 255)] +        decToHex[Math.floor(g * 255)] +        decToHex[Math.floor(b * 255)];  }  function hueToRgb(m1, m2, h) {    if (h < 0)      h++;    if (h > 1)      h--;    if (6 * h < 1)      return m1 + (m2 - m1) * 6 * h;    else if (2 * h < 1)      return m2;    else if (3 * h < 2)      return m1 + (m2 - m1) * (2 / 3 - h) * 6;    else      return m1;  }  var processStyleCache = {};  function processStyle(styleString) {    if (styleString in processStyleCache) {      return processStyleCache[styleString];    }    var str, alpha = 1;    styleString = String(styleString);    if (styleString.charAt(0) == '#') {      str = styleString;    } else if (/^rgb/.test(styleString)) {      var parts = getRgbHslContent(styleString);      var str = '#', n;      for (var i = 0; i < 3; i++) {        if (parts[i].indexOf('%') != -1) {          n = Math.floor(percent(parts[i]) * 255);        } else {          n = +parts[i];        }        str += decToHex[clamp(n, 0, 255)];      }      alpha = +parts[3];    } else if (/^hsl/.test(styleString)) {      var parts = getRgbHslContent(styleString);      str = hslToRgb(parts);      alpha = parts[3];    } else {      str = colorData[styleString] || styleString;    }    return processStyleCache[styleString] = {color: str, alpha: alpha};  }  var DEFAULT_STYLE = {    style: 'normal',    variant: 'normal',    weight: 'normal',    size: 10,    family: 'sans-serif'  };  // Internal text style cache  var fontStyleCache = {};  function processFontStyle(styleString) {    if (fontStyleCache[styleString]) {      return fontStyleCache[styleString];    }    var el = document.createElement('div');    var style = el.style;    try {      style.font = styleString;    } catch (ex) {      // Ignore failures to set to invalid font.    }    return fontStyleCache[styleString] = {      style: style.fontStyle || DEFAULT_STYLE.style,      variant: style.fontVariant || DEFAULT_STYLE.variant,      weight: style.fontWeight || DEFAULT_STYLE.weight,      size: style.fontSize || DEFAULT_STYLE.size,      family: style.fontFamily || DEFAULT_STYLE.family    };  }  function getComputedStyle(style, element) {    var computedStyle = {};    for (var p in style) {      computedStyle[p] = style[p];    }    // Compute the size    var canvasFontSize = parseFloat(element.currentStyle.fontSize),        fontSize = parseFloat(style.size);    if (typeof style.size == 'number') {      computedStyle.size = style.size;    } else if (style.size.indexOf('px') != -1) {      computedStyle.size = fontSize;    } else if (style.size.indexOf('em') != -1) {      computedStyle.size = canvasFontSize * fontSize;    } else if(style.size.indexOf('%') != -1) {      computedStyle.size = (canvasFontSize / 100) * fontSize;    } else if (style.size.indexOf('pt') != -1) {      computedStyle.size = fontSize / .75;    } else {      computedStyle.size = canvasFontSize;    }    // Different scaling between normal text and VML text. This was found using    // trial and error to get the same size as non VML text.    computedStyle.size *= 0.981;    return computedStyle;  }  function buildStyle(style) {    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +        style.size + 'px ' + style.family;  }  var lineCapMap = {    'butt': 'flat',    'round': 'round'  };  function processLineCap(lineCap) {    return lineCapMap[lineCap] || 'square';  }  /**   * This class implements CanvasRenderingContext2D interface as described by   * the WHATWG.   * @param {HTMLElement} canvasElement The element that the 2D context should   * be associated with   */  function CanvasRenderingContext2D_(canvasElement) {    this.m_ = createMatrixIdentity();    this.mStack_ = [];    this.aStack_ = [];    this.currentPath_ = [];    // Canvas context properties    this.strokeStyle = '#000';    this.fillStyle = '#000';    this.lineWidth = 1;    this.lineJoin = 'miter';    this.lineCap = 'butt';    this.miterLimit = Z * 1;    this.globalAlpha = 1;    this.font = '10px sans-serif';    this.textAlign = 'left';    this.textBaseline = 'alphabetic';    this.canvas = canvasElement;    var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +        canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';    var el = canvasElement.ownerDocument.createElement('div');    el.style.cssText = cssText;    canvasElement.appendChild(el);    var overlayEl = el.cloneNode(false);    // Use a non transparent background.    overlayEl.style.backgroundColor = 'red';    overlayEl.style.filter = 'alpha(opacity=0)';    canvasElement.appendChild(overlayEl);    this.element_ = el;    this.arcScaleX_ = 1;    this.arcScaleY_ = 1;    this.lineScale_ = 1;  }  var contextPrototype = CanvasRenderingContext2D_.prototype;  contextPrototype.clearRect = function() {    if (this.textMeasureEl_) {      this.textMeasureEl_.removeNode(true);      this.textMeasureEl_ = null;    }    this.element_.innerHTML = '';  };  contextPrototype.beginPath = function() {    // TODO: Branch current matrix so that save/restore has no effect    //       as per safari docs.    this.currentPath_ = [];  };  contextPrototype.moveTo = function(aX, aY) {    var p = getCoords(this, aX, aY);    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});    this.currentX_ = p.x;    this.currentY_ = p.y;  };  contextPrototype.lineTo = function(aX, aY) {    var p = getCoords(this, aX, aY);    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});    this.currentX_ = p.x;    this.currentY_ = p.y;  };  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,                                            aCP2x, aCP2y,                                            aX, aY) {    var p = getCoords(this, aX, aY);    var cp1 = getCoords(this, aCP1x, aCP1y);    var cp2 = getCoords(this, aCP2x, aCP2y);    bezierCurveTo(this, cp1, cp2, p);  };  // Helper function that takes the already fixed cordinates.  function bezierCurveTo(self, cp1, cp2, p) {    self.currentPath_.push({      type: 'bezierCurveTo',      cp1x: cp1.x,      cp1y: cp1.y,      cp2x: cp2.x,      cp2y: cp2.y,      x: p.x,      y: p.y    });    self.currentX_ = p.x;    self.currentY_ = p.y;  }  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {    // the following is lifted almost directly from    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes    var cp = getCoords(this, aCPx, aCPy);    var p = getCoords(this, aX, aY);    var cp1 = {      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)    };    var cp2 = {      x: cp1.x + (p.x - this.currentX_) / 3.0,      y: cp1.y + (p.y - this.currentY_) / 3.0    };    bezierCurveTo(this, cp1, cp2, p);  };  contextPrototype.arc = function(aX, aY, aRadius,                                  aStartAngle, aEndAngle, aClockwise) {    aRadius *= Z;    var arcType = aClockwise ? 'at' : 'wa';    var xStart = aX + mc(aStartAngle) * aRadius - Z2;    var yStart = aY + ms(aStartAngle) * aRadius - Z2;    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;    // IE won't render arches drawn counter clockwise if xStart == xEnd.    if (xStart == xEnd && !aClockwise) {      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something                       // that can be represented in binary    }    var p = getCoords(this, aX, aY);    var pStart = getCoords(this, xStart, yStart);    var pEnd = getCoords(this, xEnd, yEnd);    this.currentPath_.push({type: arcType,                           x: p.x,                           y: p.y,                           radius: aRadius,                           xStart: pStart.x,                           yStart: pStart.y,                           xEnd: pEnd.x,                           yEnd: pEnd.y});  };  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {    this.moveTo(aX, aY);    this.lineTo(aX + aWidth, aY);    this.lineTo(aX + aWidth, aY + aHeight);    this.lineTo(aX, aY + aHeight);    this.closePath();  };  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {    var oldPath = this.currentPath_;    this.beginPath();    this.moveTo(aX, aY);    this.lineTo(aX + aWidth, aY);    this.lineTo(aX + aWidth, aY + aHeight);    this.lineTo(aX, aY + aHeight);    this.closePath();    this.stroke();    this.currentPath_ = oldPath;  };  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {    var oldPath = this.currentPath_;    this.beginPath();    this.moveTo(aX, aY);    this.lineTo(aX + aWidth, aY);    this.lineTo(aX + aWidth, aY + aHeight);    this.lineTo(aX, aY + aHeight);    this.closePath();    this.fill();    this.currentPath_ = oldPath;  };  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {    var gradient = new CanvasGradient_('gradient');    gradient.x0_ = aX0;    gradient.y0_ = aY0;    gradient.x1_ = aX1;    gradient.y1_ = aY1;    return gradient;  };  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,                                                   aX1, aY1, aR1) {    var gradient = new CanvasGradient_('gradientradial');    gradient.x0_ = aX0;    gradient.y0_ = aY0;    gradient.r0_ = aR0;    gradient.x1_ = aX1;    gradient.y1_ = aY1;    gradient.r1_ = aR1;    return gradient;  };  contextPrototype.drawImage = function(image, var_args) {    var dx, dy, dw, dh, sx, sy, sw, sh;    // to find the original width we overide the width and height    var oldRuntimeWidth = image.runtimeStyle.width;    var oldRuntimeHeight = image.runtimeStyle.height;    image.runtimeStyle.width = 'auto';    image.runtimeStyle.height = 'auto';    // get the original size    var w = image.width;    var h = image.height;    // and remove overides    image.runtimeStyle.width = oldRuntimeWidth;    image.runtimeStyle.height = oldRuntimeHeight;    if (arguments.length == 3) {      dx = arguments[1];      dy = arguments[2];      sx = sy = 0;      sw = dw = w;      sh = dh = h;    } else if (arguments.length == 5) {      dx = arguments[1];      dy = arguments[2];      dw = arguments[3];      dh = arguments[4];      sx = sy = 0;      sw = w;      sh = h;    } else if (arguments.length == 9) {      sx = arguments[1];      sy = arguments[2];      sw = arguments[3];      sh = arguments[4];      dx = arguments[5];      dy = arguments[6];      dw = arguments[7];      dh = arguments[8];    } else {      throw Error('Invalid number of arguments');    }    var d = getCoords(this, dx, dy);    var w2 = sw / 2;    var h2 = sh / 2;    var vmlStr = [];    var W = 10;    var H = 10;    // For some reason that I've now forgotten, using divs didn't work    vmlStr.push(' <g_vml_:group',                ' coordsize="', Z * W, ',', Z * H, '"',                ' coordorigin="0,0"' ,                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');    // If filters are necessary (rotation exists), create them    // filters are bog-slow, so only create them if abbsolutely necessary    // The following check doesn't account for skews (which don't exist    // in the canvas spec (yet) anyway.    if (this.m_[0][0] != 1 || this.m_[0][1] ||        this.m_[1][1] != 1 || this.m_[1][0]) {      var filter = [];      // Note the 12/21 reversal      filter.push('M11=', this.m_[0][0], ',',                  'M12=', this.m_[1][0], ',',                  'M21=', this.m_[0][1], ',',                  'M22=', this.m_[1][1], ',',                  'Dx=', mr(d.x / Z), ',',                  'Dy=', mr(d.y / Z), '');      // Bounding box calculation (need to minimize displayed area so that      // filters don't waste time on unused pixels.      var max = d;      var c2 = getCoords(this, dx + dw, dy);      var c3 = getCoords(this, dx, dy + dh);      var c4 = getCoords(this, dx + dw, dy + dh);      max.x = m.max(max.x, c2.x, c3.x, c4.x);      max.y = m.max(max.y, c2.y, c3.y, c4.y);      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',                  filter.join(''), ", sizingmethod='clip');");    } else {      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');    }    vmlStr.push(' ">' ,                '<g_vml_:image src="', image.src, '"',                ' style="width:', Z * dw, 'px;',                ' height:', Z * dh, 'px"',                ' cropleft="', sx / w, '"',                ' croptop="', sy / h, '"',                ' cropright="', (w - sx - sw) / w, '"',                ' cropbottom="', (h - sy - sh) / h, '"',                ' />',                '</g_vml_:group>');    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));  };  contextPrototype.stroke = function(aFill) {    var W = 10;    var H = 10;    // Divide the shape into chunks if it's too long because IE has a limit    // somewhere for how long a VML shape can be. This simple division does    // not work with fills, only strokes, unfortunately.    var chunkSize = 5000;    var min = {x: null, y: null};    var max = {x: null, y: null};    for (var j = 0; j < this.currentPath_.length; j += chunkSize) {      var lineStr = [];      var lineOpen = false;      lineStr.push('<g_vml_:shape',                   ' filled="', !!aFill, '"',                   ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',                   ' coordorigin="0,0"',                   ' coordsize="', Z * W, ',', Z * H, '"',                   ' stroked="', !aFill, '"',                   ' path="');      var newSeq = false;      for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {        if (i % chunkSize == 0 && i > 0) { // move into position for next chunk          lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));        }        var p = this.currentPath_[i];        var c;        switch (p.type) {          case 'moveTo':            c = p;            lineStr.push(' m ', mr(p.x), ',', mr(p.y));            break;          case 'lineTo':            lineStr.push(' l ', mr(p.x), ',', mr(p.y));            break;          case 'close':            lineStr.push(' x ');            p = null;            break;          case 'bezierCurveTo':            lineStr.push(' c ',                         mr(p.cp1x), ',', mr(p.cp1y), ',',                         mr(p.cp2x), ',', mr(p.cp2y), ',',                         mr(p.x), ',', mr(p.y));            break;          case 'at':          case 'wa':            lineStr.push(' ', p.type, ' ',                         mr(p.x - this.arcScaleX_ * p.radius), ',',                         mr(p.y - this.arcScaleY_ * p.radius), ' ',                         mr(p.x + this.arcScaleX_ * p.radius), ',',                         mr(p.y + this.arcScaleY_ * p.radius), ' ',                         mr(p.xStart), ',', mr(p.yStart), ' ',                         mr(p.xEnd), ',', mr(p.yEnd));            break;        }            // TODO: Following is broken for curves due to        //       move to proper paths.          // Figure out dimensions so we can do gradient fills        // properly        if (p) {          if (min.x == null || p.x < min.x) {            min.x = p.x;          }          if (max.x == null || p.x > max.x) {            max.x = p.x;          }          if (min.y == null || p.y < min.y) {            min.y = p.y;          }          if (max.y == null || p.y > max.y) {            max.y = p.y;          }        }      }      lineStr.push(' ">');        if (!aFill) {        appendStroke(this, lineStr);      } else {        appendFill(this, lineStr, min, max);      }        lineStr.push('</g_vml_:shape>');        this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));    }  };  function appendStroke(ctx, lineStr) {    var a = processStyle(ctx.strokeStyle);    var color = a.color;    var opacity = a.alpha * ctx.globalAlpha;    var lineWidth = ctx.lineScale_ * ctx.lineWidth;    // VML cannot correctly render a line if the width is less than 1px.    // In that case, we dilute the color to make the line look thinner.    if (lineWidth < 1) {      opacity *= lineWidth;    }    lineStr.push(      '<g_vml_:stroke',      ' opacity="', opacity, '"',      ' joinstyle="', ctx.lineJoin, '"',      ' miterlimit="', ctx.miterLimit, '"',      ' endcap="', processLineCap(ctx.lineCap), '"',      ' weight="', lineWidth, 'px"',      ' color="', color, '" />'    );  }  function appendFill(ctx, lineStr, min, max) {    var fillStyle = ctx.fillStyle;    var arcScaleX = ctx.arcScaleX_;    var arcScaleY = ctx.arcScaleY_;    var width = max.x - min.x;    var height = max.y - min.y;    if (fillStyle instanceof CanvasGradient_) {      // TODO: Gradients transformed with the transformation matrix.      var angle = 0;      var focus = {x: 0, y: 0};      // additional offset      var shift = 0;      // scale factor for offset      var expansion = 1;      if (fillStyle.type_ == 'gradient') {        var x0 = fillStyle.x0_ / arcScaleX;        var y0 = fillStyle.y0_ / arcScaleY;        var x1 = fillStyle.x1_ / arcScaleX;        var y1 = fillStyle.y1_ / arcScaleY;        var p0 = getCoords(ctx, x0, y0);        var p1 = getCoords(ctx, x1, y1);        var dx = p1.x - p0.x;        var dy = p1.y - p0.y;        angle = Math.atan2(dx, dy) * 180 / Math.PI;        // The angle should be a non-negative number.        if (angle < 0) {          angle += 360;        }        // Very small angles produce an unexpected result because they are        // converted to a scientific notation string.        if (angle < 1e-6) {          angle = 0;        }      } else {        var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);        focus = {          x: (p0.x - min.x) / width,          y: (p0.y - min.y) / height        };        width  /= arcScaleX * Z;        height /= arcScaleY * Z;        var dimension = m.max(width, height);        shift = 2 * fillStyle.r0_ / dimension;        expansion = 2 * fillStyle.r1_ / dimension - shift;      }      // We need to sort the color stops in ascending order by offset,      // otherwise IE won't interpret it correctly.      var stops = fillStyle.colors_;      stops.sort(function(cs1, cs2) {        return cs1.offset - cs2.offset;      });      var length = stops.length;      var color1 = stops[0].color;      var color2 = stops[length - 1].color;      var opacity1 = stops[0].alpha * ctx.globalAlpha;      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;      var colors = [];      for (var i = 0; i < length; i++) {        var stop = stops[i];        colors.push(stop.offset * expansion + shift + ' ' + stop.color);      }      // When colors attribute is used, the meanings of opacity and o:opacity2      // are reversed.      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',                   ' method="none" focus="100%"',                   ' color="', color1, '"',                   ' color2="', color2, '"',                   ' colors="', colors.join(','), '"',                   ' opacity="', opacity2, '"',                   ' g_o_:opacity2="', opacity1, '"',                   ' angle="', angle, '"',                   ' focusposition="', focus.x, ',', focus.y, '" />');    } else if (fillStyle instanceof CanvasPattern_) {      if (width && height) {        var deltaLeft = -min.x;        var deltaTop = -min.y;        lineStr.push('<g_vml_:fill',                     ' position="',                     deltaLeft / width * arcScaleX * arcScaleX, ',',                     deltaTop / height * arcScaleY * arcScaleY, '"',                     ' type="tile"',                     // TODO: Figure out the correct size to fit the scale.                     //' size="', w, 'px ', h, 'px"',                     ' src="', fillStyle.src_, '" />');       }    } else {      var a = processStyle(ctx.fillStyle);      var color = a.color;      var opacity = a.alpha * ctx.globalAlpha;      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,                   '" />');    }  }  contextPrototype.fill = function() {    this.stroke(true);  };  contextPrototype.closePath = function() {    this.currentPath_.push({type: 'close'});  };  function getCoords(ctx, aX, aY) {    var m = ctx.m_;    return {      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2    };  }    contextPrototype.save = function() {    var o = {};    copyState(this, o);    this.aStack_.push(o);    this.mStack_.push(this.m_);    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);  };  contextPrototype.restore = function() {    if (this.aStack_.length) {      copyState(this.aStack_.pop(), this);      this.m_ = this.mStack_.pop();    }  };  function matrixIsFinite(m) {    return isFinite(m[0][0]) && isFinite(m[0][1]) &&        isFinite(m[1][0]) && isFinite(m[1][1]) &&        isFinite(m[2][0]) && isFinite(m[2][1]);  }  function setM(ctx, m, updateLineScale) {    if (!matrixIsFinite(m)) {      return;    }    ctx.m_ = m;    if (updateLineScale) {      // Get the line scale.      // Determinant of this.m_ means how much the area is enlarged by the      // transformation. So its square root can be used as a scale factor      // for width.      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];      ctx.lineScale_ = sqrt(abs(det));    }  }  contextPrototype.translate = function(aX, aY) {    var m1 = [      [1,  0,  0],      [0,  1,  0],      [aX, aY, 1]    ];    setM(this, matrixMultiply(m1, this.m_), false);  };  contextPrototype.rotate = function(aRot) {    var c = mc(aRot);    var s = ms(aRot);    var m1 = [      [c,  s, 0],      [-s, c, 0],      [0,  0, 1]    ];    setM(this, matrixMultiply(m1, this.m_), false);  };  contextPrototype.scale = function(aX, aY) {    this.arcScaleX_ *= aX;    this.arcScaleY_ *= aY;    var m1 = [      [aX, 0,  0],      [0,  aY, 0],      [0,  0,  1]    ];    setM(this, matrixMultiply(m1, this.m_), true);  };  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {    var m1 = [      [m11, m12, 0],      [m21, m22, 0],      [dx,  dy,  1]    ];    setM(this, matrixMultiply(m1, this.m_), true);  };  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {    var m = [      [m11, m12, 0],      [m21, m22, 0],      [dx,  dy,  1]    ];    setM(this, m, true);  };  /**   * The text drawing function.   * The maxWidth argument isn't taken in account, since no browser supports   * it yet.   */  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {    var m = this.m_,        delta = 1000,        left = 0,        right = delta,        offset = {x: 0, y: 0},        lineStr = [];    var fontStyle = getComputedStyle(processFontStyle(this.font),                                     this.element_);    var fontStyleString = buildStyle(fontStyle);    var elementStyle = this.element_.currentStyle;    var textAlign = this.textAlign.toLowerCase();    switch (textAlign) {      case 'left':      case 'center':      case 'right':        break;      case 'end':        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';        break;      case 'start':        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';        break;      default:        textAlign = 'left';    }    // 1.75 is an arbitrary number, as there is no info about the text baseline    switch (this.textBaseline) {      case 'hanging':      case 'top':        offset.y = fontStyle.size / 1.75;        break;      case 'middle':        break;      default:      case null:      case 'alphabetic':      case 'ideographic':      case 'bottom':        offset.y = -fontStyle.size / 2.25;        break;    }    switch(textAlign) {      case 'right':        left = delta;        right = 0.05;        break;      case 'center':        left = right = delta / 2;        break;    }    var d = getCoords(this, x + offset.x, y + offset.y);    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',                 ' coordsize="100 100" coordorigin="0 0"',                 ' filled="', !stroke, '" stroked="', !!stroke,                 '" style="position:absolute;width:1px;height:1px;">');    if (stroke) {      appendStroke(this, lineStr);    } else {      // TODO: Fix the min and max params.      appendFill(this, lineStr, {x: -left, y: 0},                 {x: right, y: fontStyle.size});    }    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';    var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',                 ' offset="', skewOffset, '" origin="', left ,' 0" />',                 '<g_vml_:path textpathok="true" />',                 '<g_vml_:textpath on="true" string="',                 encodeHtmlAttribute(text),                 '" style="v-text-align:', textAlign,                 ';font:', encodeHtmlAttribute(fontStyleString),                 '" /></g_vml_:line>');    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));  };  contextPrototype.fillText = function(text, x, y, maxWidth) {    this.drawText_(text, x, y, maxWidth, false);  };  contextPrototype.strokeText = function(text, x, y, maxWidth) {    this.drawText_(text, x, y, maxWidth, true);  };  contextPrototype.measureText = function(text) {    if (!this.textMeasureEl_) {      var s = '<span style="position:absolute;' +          'top:-20000px;left:0;padding:0;margin:0;border:none;' +          'white-space:pre;"></span>';      this.element_.insertAdjacentHTML('beforeEnd', s);      this.textMeasureEl_ = this.element_.lastChild;    }    var doc = this.element_.ownerDocument;    this.textMeasureEl_.innerHTML = '';    this.textMeasureEl_.style.font = this.font;    // Don't use innerHTML or innerText because they allow markup/whitespace.    this.textMeasureEl_.appendChild(doc.createTextNode(text));    return {width: this.textMeasureEl_.offsetWidth};  };  /******** STUBS ********/  contextPrototype.clip = function() {    // TODO: Implement  };  contextPrototype.arcTo = function() {    // TODO: Implement  };  contextPrototype.createPattern = function(image, repetition) {    return new CanvasPattern_(image, repetition);  };  // Gradient / Pattern Stubs  function CanvasGradient_(aType) {    this.type_ = aType;    this.x0_ = 0;    this.y0_ = 0;    this.r0_ = 0;    this.x1_ = 0;    this.y1_ = 0;    this.r1_ = 0;    this.colors_ = [];  }  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {    aColor = processStyle(aColor);    this.colors_.push({offset: aOffset,                       color: aColor.color,                       alpha: aColor.alpha});  };  function CanvasPattern_(image, repetition) {    assertImageIsValid(image);    switch (repetition) {      case 'repeat':      case null:      case '':        this.repetition_ = 'repeat';        break;      case 'repeat-x':      case 'repeat-y':      case 'no-repeat':        this.repetition_ = repetition;        break;      default:        throwException('SYNTAX_ERR');    }    this.src_ = image.src;    this.width_ = image.width;    this.height_ = image.height;  }  function throwException(s) {    throw new DOMException_(s);  }  function assertImageIsValid(img) {    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {      throwException('TYPE_MISMATCH_ERR');    }    if (img.readyState != 'complete') {      throwException('INVALID_STATE_ERR');    }  }  function DOMException_(s) {    this.code = this[s];    this.message = s +': DOM Exception ' + this.code;  }  var p = DOMException_.prototype = new Error;  p.INDEX_SIZE_ERR = 1;  p.DOMSTRING_SIZE_ERR = 2;  p.HIERARCHY_REQUEST_ERR = 3;  p.WRONG_DOCUMENT_ERR = 4;  p.INVALID_CHARACTER_ERR = 5;  p.NO_DATA_ALLOWED_ERR = 6;  p.NO_MODIFICATION_ALLOWED_ERR = 7;  p.NOT_FOUND_ERR = 8;  p.NOT_SUPPORTED_ERR = 9;  p.INUSE_ATTRIBUTE_ERR = 10;  p.INVALID_STATE_ERR = 11;  p.SYNTAX_ERR = 12;  p.INVALID_MODIFICATION_ERR = 13;  p.NAMESPACE_ERR = 14;  p.INVALID_ACCESS_ERR = 15;  p.VALIDATION_ERR = 16;  p.TYPE_MISMATCH_ERR = 17;  // set up externs  G_vmlCanvasManager = G_vmlCanvasManager_;  CanvasRenderingContext2D = CanvasRenderingContext2D_;  CanvasGradient = CanvasGradient_;  CanvasPattern = CanvasPattern_;  DOMException = DOMException_;})();} // if
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